#pragma once #include "resource/actor.h" namespace game { class Cursor : public resource::Actor { public: static constexpr const char* ANIMATION_DEFAULT = "Default"; static constexpr const char* ANIMATION_HOVER = "Hover"; static constexpr const char* ANIMATION_GRAB = "Grab"; static constexpr const char* ANIMATION_RUB = "Rub"; Cursor(anm2::Anm2* anm2); void update(); }; }