#pragma once #include #include #include #include #include "anm2.hpp" #include "save.hpp" namespace game::resource::xml { class CharacterPreview { public: struct Stage { float threshold{}; int dialoguePoolID{-1}; }; Anm2 anm2{}; Texture portrait{}; Texture render{}; Save save{}; glm::vec3 color{0.120f, 0.515f, 0.115f}; int stages{1}; std::string name{}; std::string credits{}; std::string description{}; std::filesystem::path path{}; float weight{50}; bool isValid{}; CharacterPreview() = default; CharacterPreview(const std::filesystem::path&); std::filesystem::path save_path_get(); bool is_valid() const; }; }