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JavaScript

// Keeps the prefs folder (/libsdl, where SDL puts it on the web) in IndexedDB, loading it before the game starts so
// settings and saves are there when it reads them. The game writes it back after every save.
Module.preRun = Module.preRun || [];
Module.preRun.push(() => {
FS.mkdir("/libsdl");
FS.mount(IDBFS, {}, "/libsdl");
addRunDependency("prefs");
FS.syncfs(true, () => removeRunDependency("prefs"));
});