Files
shweets-sim/src/resources.cpp
shweet f594ba3889
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Just last little bits of polish
2026-03-01 03:19:49 -05:00

55 lines
1.7 KiB
C++

#include "resources.hpp"
#include "util/preferences.hpp"
#include "log.hpp"
using namespace game::resource;
using namespace game::util;
namespace game
{
Resources::Resources()
{
for (int i = 0; i < shader::COUNT; i++)
shaders[i] = Shader(shader::INFO[i].vertex, shader::INFO[i].fragment);
std::string CHARACTERS_DIRECTORY{"resources/characters"};
std::error_code ec{};
if (!std::filesystem::is_directory(CHARACTERS_DIRECTORY, ec))
{
if (ec)
logger.warning("Failed to read characters directory: " + CHARACTERS_DIRECTORY + " (" + ec.message() + ")");
else
logger.warning("Characters directory not found: " + CHARACTERS_DIRECTORY);
return;
}
for (auto& entry : std::filesystem::recursive_directory_iterator(CHARACTERS_DIRECTORY))
if (entry.is_regular_file() && entry.path().extension() == ".zip") characterPreviews.emplace_back(entry.path());
characters.resize(characterPreviews.size());
}
void Resources::volume_set(float vol) { Audio::volume_set(vol); }
resource::xml::Character& Resources::character_get(int index)
{
if (!characters.at(index).has_value())
{
characters[index].emplace(characterPreviews.at(index).path);
characters[index]->save = characterPreviews.at(index).save;
}
return *characters[index];
}
resource::xml::CharacterPreview& Resources::character_preview_get(int index) { return characterPreviews.at(index); }
void Resources::character_save_set(int index, const resource::xml::Save& save)
{
characterPreviews.at(index).save = save;
if (characters.at(index).has_value()) characters[index]->save = save;
}
Resources::~Resources() { settings.serialize(preferences::path() / "settings.xml"); }
}