Files
shweets-sim/src/resource/xml/cursor.cpp

55 lines
1.7 KiB
C++

#include "cursor.hpp"
#include "../../log.hpp"
#include <format>
using namespace tinyxml2;
using namespace game::util;
namespace game::resource::xml
{
Cursor::Cursor(const physfs::Path& path)
{
XMLDocument document;
if (document_load(path, document) != XML_SUCCESS) return;
auto archive = path.directory_get();
if (auto root = document.RootElement())
{
std::string textureRootPath{};
query_string_attribute(root, "TextureRootPath", &textureRootPath);
std::string soundRootPath{};
query_string_attribute(root, "SoundRootPath", &soundRootPath);
query_anm2(root, "Anm2", archive, textureRootPath, anm2);
if (auto element = root->FirstChildElement("Animations"))
{
query_animation_entry_collection(element, "Idle", animations.idle);
query_animation_entry_collection(element, "Hover", animations.hover);
query_animation_entry_collection(element, "Grab", animations.grab);
query_animation_entry_collection(element, "Pan", animations.pan);
query_animation_entry_collection(element, "Zoom", animations.zoom);
query_animation_entry_collection(element, "Return", animations.return_);
}
if (auto element = root->FirstChildElement("Sounds"))
{
query_sound_entry_collection(element, "Grab", archive, soundRootPath, sounds.grab);
query_sound_entry_collection(element, "Release", archive, soundRootPath, sounds.release);
query_sound_entry_collection(element, "Throw", archive, soundRootPath, sounds.throw_);
}
}
isValid = true;
logger.info(std::format("Initialized area schema: {}", path.c_str()));
}
bool Cursor::is_valid() const { return isValid; };
}