Files
shweets-sim/src/state/play/cheats.cpp
2026-04-01 02:08:50 -04:00

76 lines
3.1 KiB
C++

#include "cheats.hpp"
#include <algorithm>
#include <ranges>
#include "../../util/imgui/input_int_ex.hpp"
#include "../../util/imgui/widget.hpp"
using namespace game::util::imgui;
using namespace game::util;
using namespace game::resource::xml;
namespace game::state::play
{
void Cheats::update(Resources&, entity::Character& character, Inventory& inventory)
{
auto& strings = character.data.strings;
if (ImGui::BeginChild("##Cheats"))
{
auto stage = character.stage + 1;
auto weight_update = [&]() { character.queue_idle_animation(); };
WIDGET_FX(ImGui::SliderFloat(strings.get(Strings::CheatsCalories).c_str(), &character.calories, 0,
character.max_capacity(), "%0.0f kcal"));
WIDGET_FX(ImGui::SliderFloat(strings.get(Strings::CheatsCapacity).c_str(), &character.capacity,
character.data.capacityMin, character.data.capacityMax, "%0.0f kcal"));
if (WIDGET_FX(ImGui::SliderFloat(strings.get(Strings::CheatsWeight).c_str(), &character.weight,
character.data.weight, character.data.weightMax,
strings.get(Strings::CheatsWeightFormat).c_str())))
weight_update();
if (WIDGET_FX(ImGui::SliderInt(strings.get(Strings::CheatsStage).c_str(), &stage, 1,
(int)character.data.stages.size() + 1)))
{
character.stage = glm::clamp(0, stage - 1, (int)character.data.stages.size());
character.weight =
character.stage == 0 ? character.data.weight : character.data.stages.at(character.stage - 1).threshold;
weight_update();
}
WIDGET_FX(ImGui::SliderFloat(strings.get(Strings::CheatsDigestionRate).c_str(), &character.digestionRate,
character.data.digestionRateMin, character.data.digestionRateMax,
strings.get(Strings::CheatsDigestionRateFormat).c_str()));
WIDGET_FX(ImGui::SliderFloat(strings.get(Strings::CheatsEatSpeed).c_str(), &character.eatSpeed,
character.data.eatSpeedMin, character.data.eatSpeedMax,
strings.get(Strings::CheatsEatSpeedFormat).c_str()));
if (WIDGET_FX(ImGui::Button(strings.get(Strings::CheatsDigestButton).c_str())))
character.digestionProgress = entity::Character::DIGESTION_MAX;
ImGui::SeparatorText(strings.get(Strings::CheatsInventory).c_str());
if (ImGui::BeginChild("##Inventory", ImGui::GetContentRegionAvail(), ImGuiChildFlags_Borders))
{
auto& schema = character.data.itemSchema;
ImGui::PushItemWidth(100);
for (int i = 0; i < (int)schema.items.size(); i++)
{
auto& item = schema.items[i];
ImGui::PushID(i);
WIDGET_FX(input_int_range(item.name.c_str(), &inventory.values[i], 0, schema.quantityMax, 1, 5));
ImGui::SetItemTooltip("%s", item.name.c_str());
ImGui::PopID();
}
ImGui::PopItemWidth();
}
ImGui::EndChild();
}
ImGui::EndChild();
}
}