Files
shweets-sim/src/resource/xml/area.cpp

51 lines
1.2 KiB
C++

#include "area.hpp"
#include "../../log.hpp"
#include <format>
#include "util.hpp"
using namespace tinyxml2;
using namespace game::util;
namespace game::resource::xml
{
Area::Area(const physfs::Path& path)
{
XMLDocument document;
if (document_load(path, document) != XML_SUCCESS)
{
logger.error(std::format("Unable to initialize area schema: {} ({})", path.c_str(), document.ErrorStr()));
return;
}
auto archive = path.directory_get();
if (auto root = document.RootElement())
{
std::string textureRootPath{};
query_string_attribute(root, "TextureRootPath", &textureRootPath);
for (auto child = root->FirstChildElement("Area"); child; child = child->NextSiblingElement("Area"))
{
Entry area{};
query_texture(child, "Texture", archive, textureRootPath, area.texture);
child->QueryFloatAttribute("Gravity", &area.gravity);
child->QueryFloatAttribute("Friction", &area.friction);
areas.emplace_back(std::move(area));
}
}
if (areas.empty()) areas.emplace_back(Entry());
isValid = true;
logger.info(std::format("Initialized area schema: {}", path.c_str()));
}
bool Area::is_valid() const { return isValid; };
}