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shweets-sim/src/resource/xml/item.hpp
2026-04-01 02:08:50 -04:00

109 lines
2.4 KiB
C++

#pragma once
#include <filesystem>
#include <string>
#include <unordered_map>
#include <unordered_set>
#include <vector>
#include <glm/glm.hpp>
#include "../audio.hpp"
#include "anm2.hpp"
#include "sound_entry.hpp"
namespace game::resource::xml
{
class Item
{
public:
static constexpr auto UNDEFINED = "???";
struct Category
{
std::string name{};
bool isEdible{};
};
struct Rarity
{
std::string name{UNDEFINED};
float chance{};
bool isHidden{};
Audio sound{};
};
struct Flavor
{
std::string name{UNDEFINED};
};
struct Entry
{
std::string name{UNDEFINED};
std::string description{UNDEFINED};
int categoryID{};
int rarityID{};
std::optional<int> upgradeCount{};
std::optional<int> upgradeID{};
std::optional<int> flavorID;
std::optional<float> calories{};
std::optional<float> capacityBonus{};
std::optional<glm::vec3> color{};
std::optional<float> eatSpeedBonus{};
std::optional<float> digestionBonus{};
std::optional<float> gravity{};
std::optional<int> durability{};
bool isSkillCheckReward{};
bool isToggleSpritesheet{};
};
struct Animations
{
std::string chew{};
};
struct Sounds
{
SoundEntryCollection bounce{};
SoundEntryCollection return_{};
SoundEntryCollection dispose{};
SoundEntryCollection summon{};
SoundEntryCollection upgrade{};
SoundEntryCollection upgradeFail{};
};
std::unordered_map<std::string, int> categoryMap{};
std::unordered_map<std::string, int> rarityMap{};
std::unordered_map<std::string, int> flavorMap{};
std::unordered_map<std::string, int> stringToIDMap{};
std::unordered_map<int, std::string> idToStringMap{};
using Pool = std::vector<int>;
std::vector<Category> categories{};
std::vector<Rarity> rarities{};
std::vector<Flavor> flavors{};
std::vector<Entry> items{};
std::vector<Anm2> anm2s{};
std::vector<int> rarityIDsSortedByChance{};
std::unordered_map<int, Pool> pools{};
Pool skillCheckRewardItemPool{};
Animations animations{};
Sounds sounds{};
Anm2 baseAnm2{};
int durability{2};
int quantityMax{99};
bool isValid{};
Item() = default;
Item(const std::filesystem::path&);
Item(const util::physfs::Path&);
bool is_valid() const;
};
}