49 lines
1.7 KiB
C++
49 lines
1.7 KiB
C++
#include "stats.hpp"
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#include <ranges>
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#include "../../util/measurement.hpp"
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using namespace game::resource;
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using namespace game::util;
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namespace game::state::play
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{
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void Stats::update(Resources& resources, SkillCheck& skillCheck, entity::Character& character)
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{
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ImGui::PushFont(ImGui::GetFont(), Font::BIG);
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ImGui::TextUnformatted(character.data.name.c_str());
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ImGui::PopFont();
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ImGui::Separator();
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auto& skillCheckSchema = character.data.skillCheckSchema;
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auto& system = resources.settings.measurementSystem;
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auto weight = character.weight_get(system);
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auto weightUnit = system == measurement::IMPERIAL ? "lbs" : "kg";
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ImGui::Text("Weight: %0.2f %s (Stage: %i)", weight, weightUnit, character.stage_get() + 1);
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ImGui::Text("Capacity: %0.0f kcal (Max: %0.0f kcal)", character.capacity, character.max_capacity());
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ImGui::Text("Digestion Rate: %0.2f%%/sec", character.digestion_rate_get());
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ImGui::Text("Eating Speed: %0.2fx", character.eatSpeed);
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ImGui::SeparatorText("Totals");
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ImGui::Text("Total Calories Consumed: %0.0f kcal", character.totalCaloriesConsumed);
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ImGui::Text("Total Food Items Eaten: %i", character.totalFoodItemsEaten);
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ImGui::SeparatorText("Skill Check");
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ImGui::Text("Best: %i pts (%ix)", skillCheck.highScore, skillCheck.bestCombo);
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ImGui::Text("Total Skill Checks: %i", skillCheck.totalPlays);
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for (int i = 0; i < (int)skillCheckSchema.grades.size(); i++)
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{
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auto& grade = skillCheckSchema.grades[i];
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ImGui::Text("%s: %i", grade.namePlural.c_str(), skillCheck.gradeCounts[i]);
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}
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ImGui::Text("Accuracy: %0.2f%%", skillCheck.accuracy_score_get(character));
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}
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}
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