to blood oath
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@@ -0,0 +1,61 @@
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<AnimatedActor>
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<Info CreatedBy="vinh" CreatedOn="10.31.2019 13:44:55" Fps="30" Version="2"/>
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<Content>
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<Spritesheets>
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<Spritesheet Id="0" Path="familiar/familiar_129_hallowedground.png">
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<Region Id="0" Name="Main" XCrop="0" YCrop="0" Width="32" Height="32" XPivot="16" YPivot="24"/>
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</Spritesheet>
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</Spritesheets>
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<Layers>
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<Layer Id="0" Name="body" SpritesheetId="0"/>
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</Layers>
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<Nulls/>
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<Events>
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<Event Id="0" Name="Spawn"/>
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</Events>
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</Content>
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<Animations DefaultAnimation="FloatDown">
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<Animation Name="IdleDown" FrameNum="1" Loop="true">
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<RootAnimation>
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<Frame XPosition="0" YPosition="0" Delay="1" Visible="true" XScale="100" YScale="100" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
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</RootAnimation>
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<LayerAnimations>
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<LayerAnimation LayerId="0" Visible="true">
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<Frame RegionId="0" XPivot="16" YPivot="24" XCrop="0" YCrop="0" Width="32" Height="32" XPosition="0" YPosition="-8" Delay="1" Visible="true" XScale="100" YScale="100" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="true"/>
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</LayerAnimation>
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</LayerAnimations>
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<NullAnimations/>
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<Triggers/>
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</Animation>
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<Animation Name="FloatDown" FrameNum="1" Loop="true">
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<RootAnimation>
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<Frame XPosition="0" YPosition="0" Delay="1" Visible="true" XScale="100" YScale="100" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
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</RootAnimation>
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<LayerAnimations>
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<LayerAnimation LayerId="0" Visible="true">
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<Frame RegionId="0" XPivot="16" YPivot="24" XCrop="0" YCrop="0" Width="32" Height="32" XPosition="0" YPosition="-8" Delay="1" Visible="true" XScale="100" YScale="100" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="true"/>
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</LayerAnimation>
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</LayerAnimations>
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<NullAnimations/>
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<Triggers/>
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</Animation>
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<Animation Name="Spawn" FrameNum="10" Loop="false">
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<RootAnimation>
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<Frame XPosition="0" YPosition="0" Delay="10" Visible="true" XScale="100" YScale="100" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
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</RootAnimation>
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<LayerAnimations>
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<LayerAnimation LayerId="0" Visible="true">
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<Frame RegionId="0" XPivot="16" YPivot="24" XCrop="0" YCrop="0" Width="32" Height="32" XPosition="0" YPosition="-6" Delay="2" Visible="true" XScale="150" YScale="50" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="true"/>
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<Frame RegionId="0" XPivot="16" YPivot="24" XCrop="0" YCrop="0" Width="32" Height="32" XPosition="0" YPosition="-10" Delay="2" Visible="true" XScale="50" YScale="150" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="true"/>
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<Frame RegionId="0" XPivot="16" YPivot="24" XCrop="0" YCrop="0" Width="32" Height="32" XPosition="0" YPosition="-20" Delay="2" Visible="true" XScale="120" YScale="80" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="true"/>
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<Frame RegionId="0" XPivot="16" YPivot="24" XCrop="0" YCrop="0" Width="32" Height="32" XPosition="0" YPosition="-6" Delay="2" Visible="true" XScale="50" YScale="150" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="true"/>
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<Frame RegionId="0" XPivot="16" YPivot="24" XCrop="0" YCrop="0" Width="32" Height="32" XPosition="0" YPosition="0" Delay="2" Visible="true" XScale="200" YScale="20" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="128" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="true"/>
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</LayerAnimation>
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</LayerAnimations>
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<NullAnimations/>
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<Triggers>
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<Trigger EventId="0" AtFrame="8"/>
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</Triggers>
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</Animation>
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</Animations>
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</AnimatedActor>
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