cutscene WTF
This commit is contained in:
@@ -0,0 +1,14 @@
|
||||
#version 330 core
|
||||
|
||||
layout (location = 0) in vec2 i_position;
|
||||
layout (location = 1) in vec2 i_uv;
|
||||
|
||||
out vec2 i_uv_out;
|
||||
|
||||
uniform mat4 u_transform;
|
||||
|
||||
void main()
|
||||
{
|
||||
i_uv_out = i_uv;
|
||||
gl_Position = u_transform * vec4(i_position, 0.0, 1.0);
|
||||
}
|
||||
Reference in New Issue
Block a user