cmake_minimum_required(VERSION 3.24)
project(smack_a_brother LANGUAGES C CXX)

set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)

# The simulation must run identically on every platform (desktop and web play together), so floating point is kept
# strict: no fusing multiplies and adds (GCC and arm64 Clang do by default), no fast-math reordering. The math
# library's transcendentals are replaced by src/dmath.h.
if(MSVC)
    add_compile_options(/fp:precise /fp:contract-)
else()
    add_compile_options(-ffp-contract=off -fno-fast-math)
endif()
if(NOT CMAKE_BUILD_TYPE)
    set(CMAKE_BUILD_TYPE RelWithDebInfo)
endif()

# SDL: static, with only the video (OpenGL), audio and gamepad pieces the game uses.
set(SDL_SHARED OFF CACHE BOOL "" FORCE)
set(SDL_STATIC ON CACHE BOOL "" FORCE)
set(SDL_OPENGL ON CACHE BOOL "" FORCE)
set(SDL_JOYSTICK ON CACHE BOOL "" FORCE)
set(SDL_HIDAPI ON CACHE BOOL "" FORCE)
set(SDL_VIRTUAL_JOYSTICK ON CACHE BOOL "" FORCE)
set(SDL_TEST_LIBRARY OFF CACHE BOOL "" FORCE)
set(SDL_EXAMPLES OFF CACHE BOOL "" FORCE)
foreach(OPTION RENDER GPU VULKAN CAMERA HAPTIC HIDAPI_LIBUSB POWER SENSOR DIALOG TRAY OPENGLES OFFSCREEN
        DUMMYVIDEO DISKAUDIO DUMMYAUDIO OSS JACK SNDIO KMSDRM IBUS LIBURING)
    set(SDL_${OPTION} OFF CACHE BOOL "" FORCE)
endforeach()
add_subdirectory(external/sdl EXCLUDE_FROM_ALL)

# simdjson: its single-file build, static, without exceptions.
add_library(simdjson STATIC external/simdjson/singleheader/simdjson.cpp)
target_include_directories(simdjson SYSTEM PUBLIC external/simdjson/singleheader)
target_compile_definitions(simdjson PUBLIC SIMDJSON_EXCEPTIONS=0)

include(src/sim.cmake)

# Networking: WebRTC data channels between players and a WebSocket to the server. On desktop it's
# libdatachannel (static, data channels only, no media); in the browser, datachannel-wasm gives the same API over the
# browser's own WebRTC.
if(EMSCRIPTEN)
    add_subdirectory(external/datachannel-wasm EXCLUDE_FROM_ALL)
    set(NETWORK_LIBRARY datachannel-wasm)
else()
    set(NO_MEDIA ON CACHE BOOL "" FORCE)
    set(NO_EXAMPLES ON CACHE BOOL "" FORCE)
    set(NO_TESTS ON CACHE BOOL "" FORCE)
    add_subdirectory(external/libdatachannel EXCLUDE_FROM_ALL)
    set(NETWORK_LIBRARY LibDataChannel::LibDataChannelStatic)
    # The server, which can also be built on its own (see server/CMakeLists.txt).
    add_subdirectory(server)
endif()

file(GLOB SOURCES CONFIGURE_DEPENDS src/*.cpp)
list(REMOVE_ITEM SOURCES ${SIM_SOURCES})
add_executable(smack_a_brother ${SOURCES})
target_include_directories(smack_a_brother SYSTEM PRIVATE external/stb)
target_link_libraries(smack_a_brother PRIVATE sim SDL3::SDL3-static simdjson ${NETWORK_LIBRARY})
set_target_properties(smack_a_brother PROPERTIES OUTPUT_NAME smack-a-brother)

file(CREATE_LINK ${CMAKE_SOURCE_DIR}/resources ${CMAKE_BINARY_DIR}/resources SYMBOLIC)

# Emscripten: RPG_NODE builds a headless copy for node (balance runs and the determinism check), with the resources
# embedded.
if(EMSCRIPTEN)
    option(RPG_NODE "Build for node, headless" OFF)
    target_link_options(smack_a_brother PRIVATE -sALLOW_MEMORY_GROWTH=1 -sSTACK_SIZE=1048576)
    if(NOT RPG_NODE)
        # The browser build: WebGL2, the resources preloaded, the prefs folder kept in browser storage, and a page
        # whose canvas fills the window.
        set_target_properties(smack_a_brother PROPERTIES SUFFIX ".html")
        target_link_options(smack_a_brother PRIVATE -sMIN_WEBGL_VERSION=2 -sMAX_WEBGL_VERSION=2 -lidbfs.js
                            "--preload-file=${CMAKE_SOURCE_DIR}/resources/gfx@/resources/gfx"
                            "--preload-file=${CMAKE_SOURCE_DIR}/resources/font@/resources/font"
                            "--preload-file=${CMAKE_SOURCE_DIR}/resources/sfx@/resources/sfx"
                            "--shell-file=${CMAKE_SOURCE_DIR}/web/web_shell.html"
                            "--pre-js=${CMAKE_SOURCE_DIR}/web/web_pre.js")
    endif()
    if(RPG_NODE)
        target_link_options(smack_a_brother PRIVATE -sENVIRONMENT=node -sEXIT_RUNTIME=1
                            "--pre-js=${CMAKE_SOURCE_DIR}/web/node_pre.js"
                            "--embed-file=${CMAKE_SOURCE_DIR}/resources/gfx@/resources/gfx"
                            "--embed-file=${CMAKE_SOURCE_DIR}/resources/font@/resources/font")
    endif()
endif()
