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# Makes the small (16x16) and tiny (8x8) icon sheets from the full 24x24 weapon and trinket icon sheets, with an anm2
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# for each listing the same regions and animations at the new size.
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#
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# The icons are a black body with grey detail inside a one pixel white outline, all tinted when drawn. Shrinking that
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# outline along with the rest would smear it, so only the body is shrunk (a cell is body where enough of what it covers
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# was, grey where most of that was grey) and a fresh one pixel outline is drawn around it at the new size. Tiny icons
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# have no room for that, so they're the shrunk silhouette in white, keeping black only where it's thick enough.
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#
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# python tools/icons_resize.py
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import json
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import pathlib
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from PIL import Image
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ROOT = pathlib.Path(__file__).resolve().parent.parent
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GFX = ROOT / "resources" / "gfx"
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SHEETS = ["weapon_icons", "trinkets"]
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SIZES = {"small": 16, "tiny": 8}
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CELL = 24
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BODY_COVERAGE = 0.4
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SHAPE_COVERAGE = 0.5
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INNER_COVERAGE = 0.6
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WHITE = (255, 255, 255, 255)
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GREY = (128, 128, 128, 255)
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BLACK = (0, 0, 0, 255)
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def is_body(pixel):
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return pixel[3] > 0 and pixel[:3] != (255, 255, 255)
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def coverage_get(source, x, y, scale):
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"""How much of a cell at the new size was opaque, body, and grey body, as shares of the cell."""
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opaque = covered = grey = total = 0.0
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for sy in range(int(y * scale), int(-(-(y + 1) * scale // 1))):
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for sx in range(int(x * scale), int(-(-(x + 1) * scale // 1))):
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# How much of the source pixel falls inside this cell.
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weight = (min(sx + 1, (x + 1) * scale) - max(sx, x * scale)) * \
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(min(sy + 1, (y + 1) * scale) - max(sy, y * scale))
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total += weight
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pixel = source[sx, sy]
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opaque += weight * (pixel[3] > 0)
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if is_body(pixel):
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covered += weight
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grey += weight * (pixel[:3] == (128, 128, 128))
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return opaque / total, covered / total, grey / total
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def icon_tiny(icon, size):
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"""Too small for an outline around a body: the whole silhouette in white, with black (or grey) left only where it's
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thick enough to keep a white rim all round."""
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source = icon.load()
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scale = CELL / size
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cells = [[coverage_get(source, x, y, scale) for x in range(size)] for y in range(size)]
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shape = [[cells[y][x][0] >= SHAPE_COVERAGE for x in range(size)] for y in range(size)]
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result = Image.new("RGBA", (size, size), (0, 0, 0, 0))
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pixels = result.load()
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for y in range(size):
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for x in range(size):
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if not shape[y][x]:
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continue
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opaque, covered, grey = cells[y][x]
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inner = all(0 <= x + dx < size and 0 <= y + dy < size and shape[y + dy][x + dx]
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for dx, dy in ((1, 0), (-1, 0), (0, 1), (0, -1)))
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if inner and covered >= INNER_COVERAGE:
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pixels[x, y] = GREY if grey > covered / 2 else BLACK
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else:
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pixels[x, y] = WHITE
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return result
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def icon_shrink(icon, size):
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source = icon.load()
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scale = CELL / size
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body = [[None] * size for _ in range(size)]
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for y in range(size):
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for x in range(size):
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covered = grey = total = 0.0
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for sy in range(int(y * scale), int(-(-(y + 1) * scale // 1))):
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for sx in range(int(x * scale), int(-(-(x + 1) * scale // 1))):
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# How much of the source pixel falls inside this cell.
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weight = (min(sx + 1, (x + 1) * scale) - max(sx, x * scale)) * \
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(min(sy + 1, (y + 1) * scale) - max(sy, y * scale))
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total += weight
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pixel = source[sx, sy]
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if is_body(pixel):
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covered += weight
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grey += weight * (pixel[:3] == (128, 128, 128))
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if covered / total >= BODY_COVERAGE:
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body[y][x] = GREY if grey > covered / 2 else BLACK
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result = Image.new("RGBA", (size, size), (0, 0, 0, 0))
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pixels = result.load()
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for y in range(size):
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for x in range(size):
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if body[y][x]:
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pixels[x, y] = body[y][x]
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continue
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touching = any(0 <= x + dx < size and 0 <= y + dy < size and body[y + dy][x + dx]
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for dx in (-1, 0, 1) for dy in (-1, 0, 1))
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if touching:
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pixels[x, y] = WHITE
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return result
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def main():
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for sheet in SHEETS:
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art = json.loads((GFX / f"{sheet}.anm2").read_text())
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image = Image.open(GFX / f"{sheet}.png").convert("RGBA")
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for suffix, size in SIZES.items():
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columns, rows = image.width // CELL, image.height // CELL
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result = Image.new("RGBA", (columns * size, rows * size), (0, 0, 0, 0))
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for row in range(rows):
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for column in range(columns):
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icon = image.crop((column * CELL, row * CELL, (column + 1) * CELL, (row + 1) * CELL))
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shrink = icon_tiny if suffix == "tiny" else icon_shrink
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result.paste(shrink(icon, size), (column * size, row * size))
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name = f"{sheet}_{suffix}"
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result.save(GFX / f"{name}.png")
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shrunk = json.loads(json.dumps(art))
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spritesheet = shrunk["spritesheets"][0]
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spritesheet["path"] = f"{name}.png"
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for region in spritesheet["regions"]:
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region["crop"] = [region["crop"][0] // CELL * size, region["crop"][1] // CELL * size]
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region["size"] = [size, size]
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(GFX / f"{name}.anm2").write_text(json.dumps(shrunk, indent=2) + "\n")
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print(f"{name}: {result.width}x{result.height}")
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if __name__ == "__main__":
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main()
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