Remove the input delay setting and players being away
Neither does anything with the server running the games. Counting down to play again moves into the match, so the server and every player agree on it and the results show it starting again. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -18,7 +18,6 @@
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#include "ui.h"
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constexpr float PVP_OFF_SHADE = 0.4f;
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constexpr float AWAY_SHADE = 0.2f;
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// Every manager in one place, so systems can reach each other through a single reference.
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// Devices say which input plays each fighter on this screen (none for bots). Sim is the game being
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@@ -82,9 +81,6 @@ struct Game
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return color >= 0 ? PALETTE[color] : WHITE;
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}
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Color color = PALETTE[sim.match.colors[fighter]];
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// Away playing a queued game, a fighter stands faded in the lobby.
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if (sim.match.state == MATCH_PRACTICE && sim.match.isAway[fighter] && !isPlain)
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return color_shade(color, AWAY_SHADE);
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bool isHostile = sim.fighters[fighter].isPvp && sim.fighters[local].isPvp;
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bool isPeaceful = !isPlain && fighter != local && sim.match.state == MATCH_PRACTICE && !isHostile;
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return isPeaceful ? color_shade(color, PVP_OFF_SHADE) : color;
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