Remove the input delay setting and players being away

Neither does anything with the server running the games. Counting down to play
again moves into the match, so the server and every player agree on it and the
results show it starting again.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
shweetandClaude Opus 5.5 committed 2026-11-08 02:21:57 -05:00
1 parent 3b65cb575f
commit 56af1c357c
8 files changed
+30 -51

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@@ -337,7 +337,7 @@ static bool is_hostile(Sim& sim, int owner, int target)
{
Match& match = sim.match;
return match.state != MATCH_PRACTICE ||
(sim.fighters[owner].isPvp && sim.fighters[target].isPvp && !match.isAway[owner] && !match.isAway[target]);
(sim.fighters[owner].isPvp && sim.fighters[target].isPvp);
}
static bool is_target(Sim& sim, int target, int owner)