HUD pass, weapon and trinket rework, and font arrows
HUD: - Hotbars fit a quarter of the screen, dropping to small then tiny slots (thinner outlines when tiny), with cooldown bars matching their size. - HUD elements are drawn on their own layer and composited at one opacity: hotbar slots are see-through until hovered, the rest fade while hovered. - Rival windows fit the right column in at most two rows, shrinking icons then font, then dropping icons for name, health and ping bars. - Tooltips number equipped items' slots and say Recoil for weapons that only push back. Previews use arrows, spread uses degrees. - Crosshair fills in and shakes with charge, and weapons shake after firing until their cooldown ends. DPS and speed meters off by default. Gameplay: - Dual Wield stacks: each copy fires another recently held weapon from a fanned off-hand, at its own level's cut. - Flamethrower: no slowing, smaller fireball with some recoil, and an airblast that knocks others away. - Iron Weights slam on any landing faster than a plain fall (platforms too), stacking radius and damage, and speeding fast falls. - Stuck arrows are one-way ledges until they fade, matching their (slightly larger) hit size. Attacks now collide with slopes. - Halved Tesla Coil, Recoil Coil, Diazepam, Shock Absorber, Feather and screenshake values. Art and tools: - Weapon and trinket icons merged into one sheet each (normal, small, tiny), cells in catalog order. Grimoire wisps stand upright. - Fonts gain the degree sign and four arrows, decoded from UTF-8. - Menu fighter preview walks at quarter speed. - Unequip from either catalog tab by right click or gamepad. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -58,6 +58,20 @@
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}
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]
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},
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"Preview": {
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"length": 16,
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"layers": [
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{
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"layer": 0,
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"frames": [
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{"region": 1, "scale": [-100, 100], "delay": 4, "interpolation": "linear"},
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{"region": 2, "scale": [-100, 100], "delay": 4, "interpolation": "linear"},
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{"region": 3, "scale": [-100, 100], "delay": 4, "interpolation": "linear"},
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{"region": 4, "scale": [-100, 100], "delay": 4, "interpolation": "linear"}
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]
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}
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]
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},
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"Jump": {"layers": [{"layer": 0, "frames": [{"region": 5}]}]},
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"Fall": {"layers": [{"layer": 0, "frames": [{"region": 6}]}]},
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"Slide": {"layers": [{"layer": 0, "frames": [{"region": 7}]}]},
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