Tomatoes, match tabs, shared pings, and a round of fixes
- On the results, everyone but the winner splats tomatoes where they click (bots aim at the winner), with a new splat sound. - During a match the menu has the item tabs (choosing when the countdown allows, and otherwise levelling the sandbox's levels for when you're back), Play (the game's rules) and Settings. - Pings are shared through the server (protocol 4), so other players' connection bars show over their heads and on their windows. - PvP comes into lobbies with your profile and is saved. - The choice menu opens by itself however the countdown began. - Knocked-out fighters keep their buttons current, so Ready on the results toggles once per press. - The weapon wheel wraps both ways. Readying with empty slots plays the equip sound for your own fighter. - Shock Absorber: up to 50% less weapon movement and 33% less knockback. Only the catalog previews the next level. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -144,8 +144,7 @@ static bool frame_run(bool isDrawn = true)
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{
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Fighter& own = game.local_get();
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bool isHeld = game.menu.isOpen || game.chat.isOpen || session.is_watching();
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Controls controls =
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game.input.controls_get(DEVICE_KEYBOARD, game.camera, own.center_get(), own.slot, isHeld);
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Controls controls = game.input.controls_get(DEVICE_KEYBOARD, game.camera, own, isHeld);
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session.update(game, controls);
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game.input.tick_end();
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if (session.isViewChanged)
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@@ -161,8 +160,7 @@ static bool frame_run(bool isDrawn = true)
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Fighter& fighter = game.sim.fighters[i];
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bool isMenuOpen = game.menu.isOpen && i == game.local;
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if (game.is_local(i))
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fighter.controls = game.input.controls_get(game.devices[i], game.camera, fighter.center_get(),
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fighter.slot, isMenuOpen);
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fighter.controls = game.input.controls_get(game.devices[i], game.camera, fighter, isMenuOpen);
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}
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game.rollback.update(game);
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presentation_update(game);
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