Tomatoes, match tabs, shared pings, and a round of fixes
- On the results, everyone but the winner splats tomatoes where they click (bots aim at the winner), with a new splat sound. - During a match the menu has the item tabs (choosing when the countdown allows, and otherwise levelling the sandbox's levels for when you're back), Play (the game's rules) and Settings. - Pings are shared through the server (protocol 4), so other players' connection bars show over their heads and on their windows. - PvP comes into lobbies with your profile and is saved. - The choice menu opens by itself however the countdown began. - Knocked-out fighters keep their buttons current, so Ready on the results toggles once per press. - The weapon wheel wraps both ways. Readying with empty slots plays the equip sound for your own fighter. - Shock Absorber: up to 50% less weapon movement and 33% less knockback. Only the catalog previews the next level. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -27,7 +27,7 @@
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#include <string_view>
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#include <type_traits>
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constexpr int PROTOCOL_VERSION = 3;
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constexpr int PROTOCOL_VERSION = 4;
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constexpr int LOBBY_MEMBERS_MAX = 16;
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constexpr int LOBBY_CODE_LENGTH = 4;
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// Letters only, without I and O, so codes are easy to read out and type.
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@@ -49,6 +49,7 @@ constexpr int SERVER_URL_LENGTH = 128;
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// PACKET_CHAT Uint16 length, text
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// PACKET_TYPING Uint8 isTyping
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// PACKET_RENAME Uint16 length, text
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// PACKET_PING Uint16 milliseconds this player's round trip to the server
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//
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// Server to game:
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// PACKET_STATE room, tick, state the game this player is in now, as a tick starts
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@@ -58,7 +59,7 @@ constexpr int SERVER_URL_LENGTH = 128;
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// once the events before them are in, and how early
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// (in ticks) this player's last controls came
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// PACKET_CHECKSUM room, tick, Uint32 the room's state as that tick starts
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// PACKET_CHAT from, Uint16 length, text and the same for typing and renames
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// PACKET_CHAT from, Uint16 length, text and the same for typing, renames and pings
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enum PacketType : unsigned char
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{
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PACKET_PROFILE = 1,
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@@ -70,7 +71,8 @@ enum PacketType : unsigned char
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PACKET_STATE,
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PACKET_EVENT,
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PACKET_FRAMES,
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PACKET_CHECKSUM
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PACKET_CHECKSUM,
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PACKET_PING
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};
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// Packets are plain values one after another, as they sit in memory (every platform agrees on these layouts).
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