Profile stats, first-run hints, tiered balance, a wave-driven whip, and more options
- Profile Stats: damage dealt, kills and wins (single player and multiplayer) and the most and least played weapons and trinkets, counted from running totals in the simulation so online rewinds correct them. Protocol 6. - First-run control hints in the sandbox (and Chat in lobbies), each gone for good once used. - The ready countdown and a timed round's last five seconds beep (new countdown sound), and those seconds show big. When time runs out, everyone short of the most health dies. - Weapon balance tuned into tiers: Whip and Grenade Launcher on top, then melee, ranged, and utility (Vacuum, Grapple, Uzi) at the bottom. - The whip's lash is a chain of links a wave rolls down: windup, loop, crack, then a floppy recoil. - Muzzles come from Muzzle nulls in weapons.anm2 (read in at build time), for shots and the flash, which now follows the weapon. - Settings: Quit, Scale (1x-4x or Free), FPS meter and limit beside Vsync, Mute on Unfocus, Damage Numbers, Rumble, Stick Deadzone, and an Online section (Host, Chat, Ping) shared with the Multiplayer page. - The menu header lays out tabs and buttons by their names. About is sandbox-only. The score no longer shifts with the menu's tab. - Smaller meters, 90 tips (all ending in !), and a shorter lobby welcome.
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@@ -14,6 +14,7 @@
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#include "settings.h"
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#include "sim.h"
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#include "sprites.h"
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#include "stats.h"
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#include "text.h"
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#include "ui.h"
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@@ -48,6 +49,7 @@ struct Game
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Session session;
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Sim sim;
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Sprites sprites;
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Stats stats;
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Text text;
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Ui ui;
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Vec2 camera;
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