# Makes the small (16x16) and tiny (8x8) icon sheets from the full 24x24 weapon and trinket icon sheets, with an anm2 # for each listing the same regions and animations at the new size. # # The icons are a black body with grey detail inside a one pixel white outline, all tinted when drawn. Shrinking that # outline along with the rest would smear it, so only the body is shrunk (a cell is body where enough of what it covers # was, grey where most of that was grey) and a fresh one pixel outline is drawn around it at the new size. Tiny icons # have no room for that, so they're the shrunk silhouette in white, keeping black only where it's thick enough. # # python tools/icons_resize.py import json import pathlib from PIL import Image ROOT = pathlib.Path(__file__).resolve().parent.parent GFX = ROOT / "resources" / "gfx" SHEETS = ["weapon_icons", "trinkets"] SIZES = {"small": 16, "tiny": 8} CELL = 24 BODY_COVERAGE = 0.4 SHAPE_COVERAGE = 0.5 INNER_COVERAGE = 0.6 WHITE = (255, 255, 255, 255) GREY = (128, 128, 128, 255) BLACK = (0, 0, 0, 255) def is_body(pixel): return pixel[3] > 0 and pixel[:3] != (255, 255, 255) def coverage_get(source, x, y, scale): """How much of a cell at the new size was opaque, body, and grey body, as shares of the cell.""" opaque = covered = grey = total = 0.0 for sy in range(int(y * scale), int(-(-(y + 1) * scale // 1))): for sx in range(int(x * scale), int(-(-(x + 1) * scale // 1))): # How much of the source pixel falls inside this cell. weight = (min(sx + 1, (x + 1) * scale) - max(sx, x * scale)) * \ (min(sy + 1, (y + 1) * scale) - max(sy, y * scale)) total += weight pixel = source[sx, sy] opaque += weight * (pixel[3] > 0) if is_body(pixel): covered += weight grey += weight * (pixel[:3] == (128, 128, 128)) return opaque / total, covered / total, grey / total def icon_tiny(icon, size): """Too small for an outline around a body: the whole silhouette in white, with black (or grey) left only where it's thick enough to keep a white rim all round.""" source = icon.load() scale = CELL / size cells = [[coverage_get(source, x, y, scale) for x in range(size)] for y in range(size)] shape = [[cells[y][x][0] >= SHAPE_COVERAGE for x in range(size)] for y in range(size)] result = Image.new("RGBA", (size, size), (0, 0, 0, 0)) pixels = result.load() for y in range(size): for x in range(size): if not shape[y][x]: continue opaque, covered, grey = cells[y][x] inner = all(0 <= x + dx < size and 0 <= y + dy < size and shape[y + dy][x + dx] for dx, dy in ((1, 0), (-1, 0), (0, 1), (0, -1))) if inner and covered >= INNER_COVERAGE: pixels[x, y] = GREY if grey > covered / 2 else BLACK else: pixels[x, y] = WHITE return result def icon_shrink(icon, size): source = icon.load() scale = CELL / size body = [[None] * size for _ in range(size)] for y in range(size): for x in range(size): covered = grey = total = 0.0 for sy in range(int(y * scale), int(-(-(y + 1) * scale // 1))): for sx in range(int(x * scale), int(-(-(x + 1) * scale // 1))): # How much of the source pixel falls inside this cell. weight = (min(sx + 1, (x + 1) * scale) - max(sx, x * scale)) * \ (min(sy + 1, (y + 1) * scale) - max(sy, y * scale)) total += weight pixel = source[sx, sy] if is_body(pixel): covered += weight grey += weight * (pixel[:3] == (128, 128, 128)) if covered / total >= BODY_COVERAGE: body[y][x] = GREY if grey > covered / 2 else BLACK result = Image.new("RGBA", (size, size), (0, 0, 0, 0)) pixels = result.load() for y in range(size): for x in range(size): if body[y][x]: pixels[x, y] = body[y][x] continue touching = any(0 <= x + dx < size and 0 <= y + dy < size and body[y + dy][x + dx] for dx in (-1, 0, 1) for dy in (-1, 0, 1)) if touching: pixels[x, y] = WHITE return result def main(): for sheet in SHEETS: art = json.loads((GFX / f"{sheet}.anm2").read_text()) image = Image.open(GFX / f"{sheet}.png").convert("RGBA") for suffix, size in SIZES.items(): columns, rows = image.width // CELL, image.height // CELL result = Image.new("RGBA", (columns * size, rows * size), (0, 0, 0, 0)) for row in range(rows): for column in range(columns): icon = image.crop((column * CELL, row * CELL, (column + 1) * CELL, (row + 1) * CELL)) shrink = icon_tiny if suffix == "tiny" else icon_shrink result.paste(shrink(icon, size), (column * size, row * size)) name = f"{sheet}_{suffix}" result.save(GFX / f"{name}.png") shrunk = json.loads(json.dumps(art)) spritesheet = shrunk["spritesheets"][0] spritesheet["path"] = f"{name}.png" for region in spritesheet["regions"]: region["crop"] = [region["crop"][0] // CELL * size, region["crop"][1] // CELL * size] region["size"] = [size, size] (GFX / f"{name}.anm2").write_text(json.dumps(shrunk, indent=2) + "\n") print(f"{name}: {result.width}x{result.height}") if __name__ == "__main__": main()