#include "sprites.h" #include "game.h" void Sprites::init(Game& game) { Renderer& renderer = game.renderer; dummy.load(renderer, "dummy"); effects.load(renderer, "effects"); icons.load(renderer, "weapon_icons"); player.load(renderer, "player"); tiles.load(renderer, "tiles"); trinkets.load(renderer, "trinkets"); modes.load(renderer, "modes"); ui.load(renderer, "ui"); weapons.load(renderer, "weapons"); for (Animator& animator : fighters) animator.art = &player; }