{ "beam": { "verdict": "good", "note": "Game 1 good" }, "blast": { "verdict": "replace", "note": "Needs sci-fi pewpew synths" }, "boomerang": { "verdict": "good" }, "boomerang_heavy": { "verdict": "good" }, "bounce": { "note": "Find a duller sound", "verdict": "replace" }, "bow": { "verdict": "replace", "note": "\"CartoonTwang\" doesn't mean bow pulling; needs to be like, a \"unleashed stretched string\" sound" }, "bow_heavy": { "verdict": "replace", "note": "See previous, but a heavier version" }, "break": { "verdict": "replace", "note": "Find a bette crumbling sound" }, "cast": { "verdict": "replace", "note": "Needs another suite of examples; it should be like a fiery ember burn (they're wisps)" }, "charge": { "verdict": "replace", "note": "Tinkering with this; just another round of examples" }, "climb": { "verdict": "replace", "note": "I don't think this needs a bespoke sound effect; just reuse jump sound" }, "crawl": { "verdict": "good", "note": "Synth version" }, "dash": { "choice": { "f": "4003_47_4", "s": 0.17, "track": "Swish 4003_47_4" }, "verdict": "replace" }, "death": { "verdict": "replace", "note": "Another suite of examples to look at" }, "detonate": { "verdict": "good", "note": "synth good" }, "detonate_empty": { "choice": { "f": "GUNS03_24_3", "s": 0.092, "track": "HandGunFoley GUNS03_24_3" }, "verdict": "replace" }, "duck": { "verdict": "good", "note": "Synth version" }, "echo": { "verdict": "replace", "note": "Another suite of synth examples" }, "equip": { "choice": { "f": "GUNS03_39_1", "s": 0.032, "track": "MachineGunFoley GUNS03_39_1" }, "verdict": "replace" }, "explosion": { "verdict": "good", "note": "game is good" }, "fall": { "verdict": "good", "note": "Game ver" }, "finish": { "note": "Demo 1 ", "verdict": "good" }, "fireball": { "verdict": "good", "note": "demo 1 good" }, "flail": { "verdict": "replace", "note": "needs a whooshing sound, with metal/chain " }, "flail_heavy": { "verdict": "replace", "note": "Like a metal chain rustling noise needed" }, "flail_land": { "verdict": "replace", "note": "Metal chain + big thump" }, "flame": { "verdict": "good", "note": "Game 1 good" }, "grapple": { "verdict": "replace", "note": "A more metallic chain \"extending\" noise" }, "grapple_heavy": { "verdict": "replace", "note": "See regular grapple" }, "hit_blunt": { "choice": { "f": "4003_49_1", "s": 0.407, "track": "PunchBody 4003_49_1" }, "verdict": "replace" }, "hit_blunt_heavy": { "choice": { "f": "4003_48_6", "s": 0.836, "track": "PunchBody 4003_48_6" }, "verdict": "replace" }, "hit_bullet": { "verdict": "good", "note": "Game good" }, "hit_bullet_heavy": { "choice": { "f": "GUNS03_65_12", "s": 0.054, "track": "BulletImpact GUNS03_65_12" }, "verdict": "replace", "note": "Sliiiightly cut this sound so the initial whoosh is missing; only the impact" }, "hit_energy": { "choice": { "f": "4002_27_5", "s": 0.806, "track": "CartoonGun 4002_27_5" }, "verdict": "replace" }, "hit_energy_heavy": { "choice": { "f": "4001_88_8", "s": 0.832, "track": "SpaceZap 4001_88_8" }, "verdict": "replace" }, "hit_explosive": { "choice": { "f": "4003_92_4", "s": 2.438, "track": "Explosion 4003_92_4" }, "verdict": "replace" }, "hit_explosive_heavy": { "choice": { "f": "4003_97_5", "s": 1.209, "track": "Explosion 4003_97_5" }, "verdict": "replace" }, "hit_fire": { "note": "Use Explosion 4003_94_4 ", "verdict": "replace" }, "hit_fire_heavy": { "choice": { "f": "GUNS02_46_1", "s": 0.85, "track": "GrenadeHand GUNS02_46_1" }, "verdict": "replace" }, "hit_lash": { "choice": { "f": "4003_52_5", "s": 1.213, "track": "SlapFace 4003_52_5" }, "verdict": "replace" }, "hit_lash_heavy": { "choice": { "f": "4003_52_6", "s": 1.161, "track": "SlapFace 4003_52_6" }, "verdict": "replace" }, "hit_magic": { "verdict": "replace", "note": "Something like a sparkling/crackling" }, "hit_magic_heavy": { "verdict": "replace", "note": "Sparkling/crackling" }, "hit_pierce": { "choice": { "f": "GUNS03_64_1", "s": 0.036, "track": "BulletImpact GUNS03_64_1" }, "verdict": "replace" }, "hit_pierce_heavy": { "choice": { "f": "GUNS02_24_3", "s": 0.122, "track": "Bayonnet GUNS02_24_3" }, "verdict": "good" }, "hit_slash": { "choice": { "f": "4003_56_4", "s": 0.868, "track": "StabHuman 4003_56_4" }, "verdict": "replace" }, "hit_slash_heavy": { "choice": { "f": "GUNS02_23_8", "s": 0.14, "track": "Bayonnet GUNS02_23_8" }, "verdict": "good" }, "impact_arrow": { "choice": { "f": "4003_63_3", "s": 1.527, "track": "DropWood 4003_63_3" }, "verdict": "replace" }, "impact_blaster": { "choice": { "f": "GUNS03_65_8", "s": 0.016, "track": "BulletImpact GUNS03_65_8" }, "verdict": "replace" }, "impact_boomerang": { "verdict": "good", "note": "game 1" }, "impact_bullet": { "choice": { "f": "GUNS03_64_1", "s": 0.036, "track": "BulletImpact GUNS03_64_1" }, "verdict": "replace" }, "impact_mine": { "verdict": "good", "note": "game" }, "jump": { "verdict": "good", "note": "Synth version" }, "land": { "verdict": "good", "note": "Synth" }, "latch": { "verdict": "replace", "note": "ChainRattle is almost it; more like a metallic thump" }, "level_down": { "verdict": "replace", "note": "Another suite of examples; maybe more synth options" }, "level_up": { "verdict": "replace", "note": "See level down" }, "mine": { "verdict": "tweak", "note": "Synth is almost good; i'd want a beeping. like a whoosh + \"beep beep!\"; perhaps something hodgepodged from samples " }, "orb": { "verdict": "replace", "note": "again, more fiery + whoosh" }, "poke": { "verdict": "good", "note": "game good" }, "poke_heavy": { "verdict": "good", "note": "game good" }, "pound": { "verdict": "replace", "note": "Find a big, dull, booming sound" }, "punch": { "choice": { "f": "4003_47_1", "s": 0.395, "track": "Swish 4003_47_1" }, "verdict": "replace" }, "ready": { "verdict": "replace", "note": "Another suite of examples" }, "ricochet": { "choice": { "f": "GUNS03_77_14", "s": 9.393, "track": "BulletRicochet GUNS03_77_14" }, "verdict": "replace" }, "rocket": { "verdict": "good", "note": "game good" }, "rocket_heavy": { "choice": { "f": "GUNS02_49_5", "s": 19.681, "track": "GrenadeLauncher GUNS02_49_5" }, "verdict": "replace" }, "roll": { "verdict": "good", "note": "Synth" }, "select": { "choice": { "f": "4003_64_4", "s": 1.648, "track": "DropCoin 4003_64_4" }, "verdict": "replace" }, "shotgun": { "start": { "1": 0.01 }, "verdict": "tweak", "note": "i need like a double \"chk chk\" sound; surely there's something in that. the main fire is good; more fade on firing tho" }, "shotgun_heavy": { "verdict": "tweak", "note": "Needs a deep, double, slowed \"chk chk\"" }, "slam": { "verdict": "replace", "note": "Another suite to look at" }, "slash": { "choice": { "f": "4003_47_2", "s": 0.792, "track": "Swish 4003_47_2" }, "verdict": "replace" }, "slash_heavy": { "verdict": "replace", "note": "See regular slash; deeper sound" }, "step": { "choice": { "f": "4003_46_2", "s": 0.796, "track": "CartoonFootsteps 4003_46_2" }, "verdict": "replace" }, "swap": { "verdict": "good", "note": "Demo 1" }, "swing": { "choice": { "f": "4003_47_1", "s": 0.395, "track": "Swish 4003_47_1" }, "verdict": "replace" }, "swing_heavy": { "verdict": "replace", "note": "regular swing but deeper/slower?" }, "teleport": { "verdict": "replace", "note": "another suite to look at" }, "teleport_warp": { "verdict": "replace", "note": "Another suite." }, "unduck": { "note": "synth", "verdict": "good" }, "unequip": { "choice": { "f": "GUNS03_55_1", "s": 0.489, "track": "RifleFoley GUNS03_55_1" }, "verdict": "replace" }, "uppercut": { "verdict": "replace", "note": "synth gets the closest vibe; should be an intense, cool, whoosh sound" }, "uzi": { "verdict": "good", "note": "demo 1" }, "uzi_heavy": { "choice": { "f": "4002_86_3", "s": 1.826, "track": "GunMachineGun 4002_86_3" }, "verdict": "replace" }, "whip": { "verdict": "good", "note": "Game" }, "whip_blast": { "verdict": "replace", "note": "Remove this sound; redundant with whip heavy" }, "whip_heavy": { "note": "Regular whip demo 1 should be this sound", "verdict": "replace" }, "zap": { "verdict": "replace", "note": "Another suite of alternatives from libraries" } }