Adjusts to also hide impossible item silhouettes
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@@ -115,7 +115,7 @@ namespace game::window
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ImGui::PushItemWidth(100);
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for (int i = 0; i < Item::ITEM_COUNT; i++)
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{
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if (i == Item::INVALID) continue;
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if (Item::CATEGORIES[i] == Item::INVALID) continue;
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ImGui::PushID(i);
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//TODO: Probably a cleaner way to do this, maybe
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