The Mega Snivy Update
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This commit is contained in:
2026-02-28 21:48:00 -05:00
parent 8b2edd1359
commit 17f3348e94
163 changed files with 8725 additions and 13281 deletions

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@@ -1,6 +1,6 @@
#include "shader.h"
#include "shader.hpp"
#include <iostream>
#include "../log.hpp"
namespace game::resource
{
@@ -20,7 +20,7 @@ namespace game::resource
glGetShaderiv(shaderHandle, GL_INFO_LOG_LENGTH, &logLength);
std::string log(logLength, '\0');
if (logLength > 0) glGetShaderInfoLog(shaderHandle, logLength, nullptr, log.data());
std::cout << "Failed to compile shader: " << log << '\n';
logger.error(std::format("Failed to compile shader: {}", log));
return false;
}
return true;
@@ -49,11 +49,11 @@ namespace game::resource
if (!isLinked)
{
glDeleteProgram(id);
logger.error(std::format("Failed to link shader: {}", id));
id = 0;
std::cout << "Failed to link shader: " << id << "\n";
}
else
std::cout << "Initialized shader: " << id << "\n";
logger.info(std::format("Initialized shader: {}", id));
glDeleteShader(vertexHandle);
glDeleteShader(fragmentHandle);