UPGRADE! + cheats
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This commit is contained in:
2026-03-02 14:02:14 -05:00
parent 475fb5a847
commit 2a58c3b24b
10 changed files with 141 additions and 6 deletions

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@@ -56,7 +56,7 @@ The file path of the area's texture (background).
Gravity the area has; applies to items' velocities per tick.
#### Friction (float)
Friction of the area; applies to items' velocities when grounded or hitting walls.
### AirResistance (float)
#### AirResistance (float)
Air resistance of the area; applies to items' velocities when airborne.
## character.xml
@@ -416,6 +416,10 @@ The additional eat speed multiplier the item will give if eaten.
The item's gravity; will use the default gravity if not available.
#### ChewCount (int; optional)
An item's custom chew count.
#### UpgradeID (string; optional)
The name of another item that this item will be able to be upgraded to.
#### UpgradeCount (int; optional)
The amount of this item it will take to upgrade to the upgrade item specified in UpgradeID.
#### IsPlayReward (bool; optional)
The item will be given out when the reward is hit in play (see play.xml)
#### IsToggleSpritesheet (bool; optional)
@@ -451,6 +455,10 @@ The sound that will play, based on SoundRootPath.
Will play when clicking on a widget in a menu.
#### Sound (path)
The sound that will play, based on SoundRootPath.
### CheatsActivated
Sound that will play after entering a special code to activate cheats.
#### Sound (path)
The sound that will play, based on SoundRootPath.
## play.xml
Determines behavior and appearance of the "Play" minigame.