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MODDING.md
10
MODDING.md
@@ -56,7 +56,7 @@ The file path of the area's texture (background).
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Gravity the area has; applies to items' velocities per tick.
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#### Friction (float)
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Friction of the area; applies to items' velocities when grounded or hitting walls.
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### AirResistance (float)
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#### AirResistance (float)
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Air resistance of the area; applies to items' velocities when airborne.
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## character.xml
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@@ -416,6 +416,10 @@ The additional eat speed multiplier the item will give if eaten.
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The item's gravity; will use the default gravity if not available.
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#### ChewCount (int; optional)
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An item's custom chew count.
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#### UpgradeID (string; optional)
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The name of another item that this item will be able to be upgraded to.
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#### UpgradeCount (int; optional)
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The amount of this item it will take to upgrade to the upgrade item specified in UpgradeID.
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#### IsPlayReward (bool; optional)
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The item will be given out when the reward is hit in play (see play.xml)
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#### IsToggleSpritesheet (bool; optional)
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@@ -451,6 +455,10 @@ The sound that will play, based on SoundRootPath.
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Will play when clicking on a widget in a menu.
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#### Sound (path)
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The sound that will play, based on SoundRootPath.
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### CheatsActivated
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Sound that will play after entering a special code to activate cheats.
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#### Sound (path)
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The sound that will play, based on SoundRootPath.
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## play.xml
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Determines behavior and appearance of the "Play" minigame.
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