tweaks inventory screen display
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@@ -203,7 +203,7 @@ namespace game::window
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resources.sound_play(audio::HIGH_SCORE_BIG);
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isHighScoreBigAchieved = true;
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inventory.values[Item::POKE_PUFF_SUPREME_HONOR]++;
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inventory.adjust_item(Item::POKE_PUFF_SUPREME_HONOR);
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auto toastItemPosition =
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ImVec2(math::random_in_range(barMax.x + ITEM_SIZE.x, barMax.x + (size.x * 0.5f) - ITEM_SIZE.x),
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@@ -265,7 +265,7 @@ namespace game::window
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resources.sound_play(audio::FALL);
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resources.sound_play(RARITY_SOUNDS.at(rarity));
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inventory.values[rewardType]++;
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inventory.adjust_item(rewardType);
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auto toastItemPosition =
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ImVec2(math::random_in_range(barMax.x + ITEM_SIZE.x, barMax.x + (size.x * 0.5f) - ITEM_SIZE.x),
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