Just so I don't lose current progress on 2.0...
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This commit is contained in:
2026-01-10 03:07:06 -05:00
parent 1f1ac0db4d
commit 8b2edd1359
31 changed files with 4 additions and 0 deletions

54
src/state.hpp Normal file
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#pragma once
#include <SDL3/SDL.h>
#include "character.h"
#include "cursor.h"
#include "item.h"
#include "canvas.h"
#include "resources.h"
#include "window/info.h"
#include "window/main_menu.h"
#include "window/text.h"
namespace game
{
class State
{
SDL_Window* window{};
SDL_GLContext context{};
long previousUpdate{};
long previousTick{};
Resources resources;
Character character{&resources.anm2s[anm2::CHARACTER], glm::vec2(300, 500)};
Cursor cursor{&resources.anm2s[anm2::CURSOR]};
std::vector<Item> items{};
window::Info infoWindow;
window::MainMenu mainMenuWindow;
window::Text textWindow;
bool isMainMenu{false};
bool isInfo{false};
bool isText{false};
GameData gameData;
void tick();
void update();
void render();
public:
bool isRunning{true};
Canvas canvas{};
State(SDL_Window*, SDL_GLContext, glm::vec2);
void loop();
};
};