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@@ -41,7 +41,9 @@ namespace game
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void State::update()
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{
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#ifndef __EMSCRIPTEN__
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SDL_GetWindowSize(window, &resources.settings.windowSize.x, &resources.settings.windowSize.y);
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#endif
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SDL_Event event;
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@@ -92,8 +94,10 @@ namespace game
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void State::render()
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{
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ivec2 windowSize{};
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auto windowSize = resources.settings.windowSize;
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#ifndef __EMSCRIPTEN__
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SDL_GetWindowSize(window, &windowSize.x, &windowSize.y);
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#endif
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canvas.bind();
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canvas.size_set(windowSize);
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