Volume setting
This commit is contained in:
@@ -6,6 +6,7 @@ namespace game::window
|
||||
ImVec2 pos)
|
||||
{
|
||||
MeasurementSystem& measurementSystem = gameData.measurementSystem;
|
||||
int& volume = gameData.volume;
|
||||
|
||||
ImGui::SetNextWindowSize(size);
|
||||
ImGui::SetNextWindowPos(pos);
|
||||
@@ -48,6 +49,13 @@ namespace game::window
|
||||
ImGui::RadioButton("Metric", (int*)&measurementSystem, MeasurementSystem::METRIC);
|
||||
ImGui::SameLine();
|
||||
ImGui::RadioButton("Imperial", (int*)&measurementSystem, MeasurementSystem::IMPERIAL);
|
||||
|
||||
ImGui::SeparatorText("Sound");
|
||||
if (ImGui::SliderInt("Volume", (int*)&volume, 0, 100))
|
||||
{
|
||||
resources.set_audio_gain((float)volume / 100);
|
||||
}
|
||||
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user