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@@ -20,7 +20,7 @@ namespace game::resource
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glGetShaderiv(shaderHandle, GL_INFO_LOG_LENGTH, &logLength);
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std::string log(logLength, '\0');
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if (logLength > 0) glGetShaderInfoLog(shaderHandle, logLength, nullptr, log.data());
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logger.error(std::format("Failed to compile shader: {}", log));
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logger.error(std::format("Failed to compile {} shader: {}", stage, log));
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return false;
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}
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return true;
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