moar fixes
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This commit is contained in:
2026-02-28 22:14:32 -05:00
parent cf8864b90b
commit e2a2d2c464
4 changed files with 18 additions and 14 deletions

View File

@@ -51,19 +51,20 @@ namespace game::resource
Audio::Audio(const std::filesystem::path& path) Audio::Audio(const std::filesystem::path& path)
{ {
auto key = std::string("fs:") + path.string(); auto pathString = path.string();
auto key = std::string("fs:") + pathString;
internal = cache_get(key); internal = cache_get(key);
if (internal) if (internal)
{ {
logger.info(std::format("Using cached audio: {}", path.string())); logger.info(std::format("Using cached audio: {}", pathString));
return; return;
} }
internal = audio_make(MIX_LoadAudio(mixer_get(), path.c_str(), true)); internal = audio_make(MIX_LoadAudio(mixer_get(), pathString.c_str(), true));
cache_set(key, internal); cache_set(key, internal);
if (internal) logger.info(std::format("Initialized audio: {}", path.string())); if (internal) logger.info(std::format("Initialized audio: {}", pathString));
if (!internal) logger.info(std::format("Failed to intialize audio: {} ({})", path.string(), SDL_GetError())); if (!internal) logger.info(std::format("Failed to intialize audio: {} ({})", pathString, SDL_GetError()));
} }
Audio::Audio(const physfs::Path& path) Audio::Audio(const physfs::Path& path)

View File

@@ -8,15 +8,17 @@ namespace game::resource
{ {
Font::Font(const std::filesystem::path& path, float size) Font::Font(const std::filesystem::path& path, float size)
{ {
auto pathString = path.string();
ImFontConfig config; ImFontConfig config;
config.FontDataOwnedByAtlas = false; config.FontDataOwnedByAtlas = false;
internal = ImGui::GetIO().Fonts->AddFontFromFileTTF(path.c_str(), size, &config); internal = ImGui::GetIO().Fonts->AddFontFromFileTTF(pathString.c_str(), size, &config);
if (internal) if (internal)
logger.info(std::format("Initialized font: {}", path.c_str())); logger.info(std::format("Initialized font: {}", pathString));
else else
logger.error(std::format("Failed to initialize font: {}", path.c_str())); logger.error(std::format("Failed to initialize font: {}", pathString));
} }
Font::Font(const physfs::Path& path, float size) Font::Font(const physfs::Path& path, float size)

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@@ -20,7 +20,7 @@ namespace game::resource
glGetShaderiv(shaderHandle, GL_INFO_LOG_LENGTH, &logLength); glGetShaderiv(shaderHandle, GL_INFO_LOG_LENGTH, &logLength);
std::string log(logLength, '\0'); std::string log(logLength, '\0');
if (logLength > 0) glGetShaderInfoLog(shaderHandle, logLength, nullptr, log.data()); if (logLength > 0) glGetShaderInfoLog(shaderHandle, logLength, nullptr, log.data());
logger.error(std::format("Failed to compile shader: {}", log)); logger.error(std::format("Failed to compile {} shader: {}", stage, log));
return false; return false;
} }
return true; return true;

View File

@@ -136,14 +136,15 @@ namespace game::resource
Texture::Texture(const std::filesystem::path& path) Texture::Texture(const std::filesystem::path& path)
{ {
auto key = std::string("fs:") + path.string(); auto pathString = path.string();
auto key = std::string("fs:") + pathString;
if (cache_get(key, idShared, id, size, channels)) if (cache_get(key, idShared, id, size, channels))
{ {
logger.info(std::format("Using cached texture: {}", path.string())); logger.info(std::format("Using cached texture: {}", pathString));
return; return;
} }
if (auto surface = SDL_LoadPNG(path.c_str())) if (auto surface = SDL_LoadPNG(pathString.c_str()))
{ {
auto rgbaSurface = SDL_ConvertSurface(surface, SDL_PIXELFORMAT_RGBA32); auto rgbaSurface = SDL_ConvertSurface(surface, SDL_PIXELFORMAT_RGBA32);
SDL_DestroySurface(surface); SDL_DestroySurface(surface);
@@ -152,10 +153,10 @@ namespace game::resource
init((const uint8_t*)surface->pixels); init((const uint8_t*)surface->pixels);
SDL_DestroySurface(surface); SDL_DestroySurface(surface);
cache_set(key, idShared, this->size, channels); cache_set(key, idShared, this->size, channels);
logger.info(std::format("Initialized texture: {}", path.string())); logger.info(std::format("Initialized texture: {}", pathString));
} }
else else
logger.error(std::format("Failed to initialize texture: {} ({})", path.string(), SDL_GetError())); logger.error(std::format("Failed to initialize texture: {} ({})", pathString, SDL_GetError()));
} }
Texture::Texture(const physfs::Path& path) Texture::Texture(const physfs::Path& path)