This commit is contained in:
2
.clangd
2
.clangd
@@ -1,3 +1,3 @@
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CompileFlags:
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CompilationDatabase: build
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CompilationDatabase: out/build/linux-debug
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Add: [-std=gnu++23]
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8
.vscode/launch.json
vendored
8
.vscode/launch.json
vendored
@@ -9,7 +9,7 @@
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"program": "${workspaceFolder}/out/build/linux-debug/bin/Debug/snivy",
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"args": [],
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"stopAtEntry": false,
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"cwd": "${workspaceFolder}/out/build/linux-debug",
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"cwd": "${workspaceFolder}/out/build/linux-debug/bin/Debug",
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"environment": [],
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"externalConsole": false,
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"MIMode": "gdb",
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@@ -27,7 +27,7 @@
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"windows": {
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"type": "cppvsdbg",
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"program": "${workspaceFolder}/out/build/x64-Debug/bin/Debug/snivy.exe",
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"cwd": "${workspaceFolder}/out/build/x64-Debug"
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"cwd": "${workspaceFolder}/out/build/x64-Debug/bin/Debug"
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}
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},
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{
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@@ -38,7 +38,7 @@
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"preLaunchTask": "cmake: build release",
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"program": "${workspaceFolder}/out/build/linux-release/bin/Release/snivy",
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"args": [],
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"cwd": "${workspaceFolder}/out/build/linux-release",
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"cwd": "${workspaceFolder}/out/build/linux-release/bin/Release",
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"environment": [],
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"externalConsole": false,
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"MIMode": "gdb",
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@@ -46,7 +46,7 @@
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"windows": {
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"type": "cppvsdbg",
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"program": "${workspaceFolder}/out/build/x64-Release/bin/Release/snivy.exe",
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"cwd": "${workspaceFolder}/out/build/x64-Release"
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"cwd": "${workspaceFolder}/out/build/x64-Release/bin/Release"
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}
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},
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{
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6
.vscode/tasks.json
vendored
6
.vscode/tasks.json
vendored
@@ -61,6 +61,9 @@
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"linux": {
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"command": "${workspaceFolder}/out/build/linux-debug/bin/Debug/snivy"
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},
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"options": {
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"cwd": "${workspaceFolder}/out/build/linux-debug/bin/Debug"
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},
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"windows": {
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"command": "echo \"linux: run debug is Linux-only\" && exit 1"
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},
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@@ -73,6 +76,9 @@
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"linux": {
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"command": "${workspaceFolder}/out/build/linux-release/bin/Release/snivy"
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},
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"options": {
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"cwd": "${workspaceFolder}/out/build/linux-release/bin/Release"
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},
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"windows": {
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"command": "echo \"linux: run release is Linux-only\" && exit 1"
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},
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@@ -208,6 +208,7 @@ if(EXISTS "${PROJECT_RESOURCES_DIR}")
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-DSRC_DIR="${PROJECT_RESOURCES_DIR}"
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-DDST_DIR="${PROJECT_RESOURCES_BINARY_DIR}"
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-P "${CMAKE_CURRENT_SOURCE_DIR}/cmake/copy_resources.cmake"
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WORKING_DIRECTORY "$<TARGET_FILE_DIR:${PROJECT_NAME}>"
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DEPENDS ${PROJECT_RESOURCE_FILES}
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COMMENT "Copying resources directory")
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add_dependencies(${PROJECT_NAME} copy_resources)
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@@ -2,6 +2,20 @@ if(NOT DEFINED SRC_DIR OR NOT DEFINED DST_DIR)
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message(FATAL_ERROR "SRC_DIR and DST_DIR must be defined")
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endif()
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set(CHARACTERS_DIR "${SRC_DIR}/characters")
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set(CHARACTERS_ZIP_SCRIPT "${CHARACTERS_DIR}/zip")
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if(EXISTS "${CHARACTERS_ZIP_SCRIPT}")
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execute_process(
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COMMAND "${CHARACTERS_ZIP_SCRIPT}"
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WORKING_DIRECTORY "${CHARACTERS_DIR}"
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RESULT_VARIABLE ZIP_SCRIPT_RESULT
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)
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if(NOT ZIP_SCRIPT_RESULT EQUAL 0)
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message(FATAL_ERROR "Failed running ${CHARACTERS_ZIP_SCRIPT} (exit code ${ZIP_SCRIPT_RESULT})")
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endif()
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endif()
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file(REMOVE_RECURSE "${DST_DIR}")
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file(MAKE_DIRECTORY "${DST_DIR}")
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@@ -11,7 +25,7 @@ file(COPY "${SRC_DIR}/" DESTINATION "${DST_DIR}"
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# Copy only .zip archives from resources/characters.
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file(MAKE_DIRECTORY "${DST_DIR}/characters")
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file(GLOB CHARACTER_ZIPS "${SRC_DIR}/characters/*.zip")
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file(GLOB CHARACTER_ZIPS "${CHARACTERS_DIR}/*.zip")
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if(CHARACTER_ZIPS)
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file(COPY ${CHARACTER_ZIPS} DESTINATION "${DST_DIR}/characters")
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endif()
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@@ -139,7 +139,8 @@ namespace game::entity
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float Character::capacity_percent_get() const { return calories / max_capacity(); }
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std::string Character::animation_name_convert(const std::string& name) { return std::format("{}{}", name, stage); }
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void Character::play_convert(const std::string& animation, Mode playMode, float startAtTime, float speedMultiplierValue)
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void Character::play_convert(const std::string& animation, Mode playMode, float startAtTime,
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float speedMultiplierValue)
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{
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play(animation_name_convert(animation), playMode, startAtTime, speedMultiplierValue);
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}
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@@ -225,7 +226,7 @@ namespace game::entity
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else
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isJustDigested = true;
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weight = glm::clamp(data.weightMin, weight + increment, data.weightMax);
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weight += increment;
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isDigesting = false;
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digestionTimer = data.digestionTimerMax;
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@@ -4,11 +4,32 @@
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using namespace game::util;
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static ImFont* default_font_fallback_get()
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{
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auto& io = ImGui::GetIO();
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if (io.FontDefault) return io.FontDefault;
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if (!io.Fonts->Fonts.empty()) return io.Fonts->Fonts.front();
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return io.Fonts->AddFontDefault();
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}
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namespace game::resource
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{
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Font::Font(const std::filesystem::path& path, float size)
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{
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auto pathString = path.string();
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std::error_code ec;
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if (!std::filesystem::is_regular_file(path, ec))
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{
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logger.error(std::format("Failed to initialize font: {} (file not found)", pathString));
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internal = default_font_fallback_get();
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if (internal)
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logger.info(std::format("Falling back to default ImGui font: {}", pathString));
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else
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logger.error("Failed to initialize fallback ImGui default font");
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return;
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}
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ImFontConfig config;
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config.FontDataOwnedByAtlas = false;
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@@ -18,7 +39,14 @@ namespace game::resource
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if (internal)
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logger.info(std::format("Initialized font: {}", pathString));
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else
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{
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logger.error(std::format("Failed to initialize font: {}", pathString));
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internal = default_font_fallback_get();
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if (internal)
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logger.info(std::format("Falling back to default ImGui font: {}", pathString));
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else
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logger.error("Failed to initialize fallback ImGui default font");
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}
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}
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Font::Font(const physfs::Path& path, float size)
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@@ -27,6 +55,11 @@ namespace game::resource
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{
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logger.error(
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std::format("Failed to initialize font from PhysicsFS path: {} ({})", path.c_str(), physfs::error_get()));
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internal = default_font_fallback_get();
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if (internal)
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logger.info(std::format("Falling back to default ImGui font: {}", path.c_str()));
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else
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logger.error("Failed to initialize fallback ImGui default font");
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return;
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}
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@@ -36,6 +69,22 @@ namespace game::resource
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{
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logger.error(
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std::format("Failed to initialize font from PhysicsFS path: {} ({})", path.c_str(), physfs::error_get()));
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internal = default_font_fallback_get();
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if (internal)
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logger.info(std::format("Falling back to default ImGui font: {}", path.c_str()));
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else
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logger.error("Failed to initialize fallback ImGui default font");
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return;
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}
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if (buffer.size() <= 100)
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{
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logger.error(std::format("Failed to initialize font from PhysicsFS path: {} (buffer too small)", path.c_str()));
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internal = default_font_fallback_get();
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if (internal)
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logger.info(std::format("Falling back to default ImGui font: {}", path.c_str()));
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else
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logger.error("Failed to initialize fallback ImGui default font");
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return;
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}
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@@ -47,7 +96,14 @@ namespace game::resource
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if (internal)
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logger.info(std::format("Initialized font: {}", path.c_str()));
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else
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{
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logger.error(std::format("Failed to initialize font: {}", path.c_str()));
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internal = default_font_fallback_get();
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if (internal)
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logger.info(std::format("Falling back to default ImGui font: {}", path.c_str()));
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else
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logger.error("Failed to initialize fallback ImGui default font");
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}
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}
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ImFont* Font::get() { return internal; };
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@@ -40,8 +40,6 @@ namespace game::resource::xml
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query_string_attribute(root, "Name", &name);
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root->QueryFloatAttribute("Weight", &weight);
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root->QueryFloatAttribute("WeightMin", &weightMin);
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root->QueryFloatAttribute("WeightMax", &weightMax);
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root->QueryFloatAttribute("Capacity", &capacity);
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root->QueryFloatAttribute("CapacityMin", &capacityMin);
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@@ -117,8 +117,6 @@ namespace game::resource::xml
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std::string name{};
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std::filesystem::path path{};
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float weight{50};
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float weightMin{};
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float weightMax{999};
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float capacity{2000.0f};
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float capacityMin{2000.0f};
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float capacityMax{99999.0f};
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@@ -1,6 +1,7 @@
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#include "resources.hpp"
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#include "util/preferences.hpp"
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#include "log.hpp"
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using namespace game::resource;
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using namespace game::util;
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@@ -12,7 +13,19 @@ namespace game
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for (int i = 0; i < shader::COUNT; i++)
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shaders[i] = Shader(shader::INFO[i].vertex, shader::INFO[i].fragment);
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for (auto& entry : std::filesystem::recursive_directory_iterator("resources/characters"))
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std::string CHARACTERS_DIRECTORY{"resources/characters"};
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std::error_code ec{};
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if (!std::filesystem::is_directory(CHARACTERS_DIRECTORY, ec))
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{
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if (ec)
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logger.warning("Failed to read characters directory: " + CHARACTERS_DIRECTORY + " (" + ec.message() + ")");
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else
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logger.warning("Characters directory not found: " + CHARACTERS_DIRECTORY);
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return;
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}
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for (auto& entry : std::filesystem::recursive_directory_iterator(CHARACTERS_DIRECTORY))
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if (entry.is_regular_file() && entry.path().extension() == ".zip") characterPreviews.emplace_back(entry.path());
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characters.resize(characterPreviews.size());
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}
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@@ -37,6 +37,9 @@ namespace game::state
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character =
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entity::Character(data, vec2(World::BOUNDS.x + World::BOUNDS.z * 0.5f, World::BOUNDS.w - World::BOUNDS.y));
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character.digestionRate = glm::clamp(data.digestionRateMin, character.digestionRate, data.digestionRateMax);
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character.eatSpeed = glm::clamp(data.eatSpeedMin, character.eatSpeed, data.eatSpeedMax);
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character.capacity = glm::clamp(data.capacityMin, character.capacity, data.capacityMax);
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auto isAlternateSpritesheet =
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(game == NEW_GAME && math::random_percent_roll(data.alternateSpritesheet.chanceOnNewGame));
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@@ -88,16 +91,13 @@ namespace game::state
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isPostgame = saveData.isPostgame;
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if (isPostgame)
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menu.isCheats = true;
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else
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menu.isCheats = false;
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if (isPostgame) menu.isCheats = true;
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if (game == NEW_GAME) isWindows = false;
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if (auto font = character.data.menuSchema.font.get()) ImGui::GetIO().FontDefault = font;
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character.play_default_animation();
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character.queue_idle_animation();
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character.tick();
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worldCanvas.size_set(imgui::to_vec2(ImGui::GetMainViewport()->Size));
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world.set(character, worldCanvas, focus_get());
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@@ -170,7 +170,8 @@ namespace game::state
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}
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}
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if (character.isJustStageFinal && !isEnd && !isPostgame) isEnd = true;
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if (character.isJustStageFinal && !isEnd && !isPostgame)
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isEnd = true;
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if (isEnd)
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{
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@@ -199,6 +200,7 @@ namespace game::state
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isEndEnd = true;
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isEnd = false;
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isPostgame = true;
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world.character_focus(character, worldCanvas, focus_get());
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}
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}
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}
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@@ -32,13 +32,6 @@ namespace game::state::main
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ImGui::SameLine();
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if (WIDGET_FX(ImGui::Button("Digest"))) character.digestionProgress = entity::Character::DIGESTION_MAX;
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if (WIDGET_FX(ImGui::SliderFloat("Weight", &character.weight, character.data.weightMin, character.data.weightMax,
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"%0.2f kg")))
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{
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character.stage = character.stage_get();
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character.queue_idle_animation();
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}
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auto stage = character.stage + 1;
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if (WIDGET_FX(ImGui::SliderInt("Stage", &stage, 1, (int)character.data.stages.size() + 1)))
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{
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@@ -10,6 +10,7 @@ namespace game::state::main
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class Cheats
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{
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public:
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void update(Resources&, entity::Character&, Inventory&, Text&);
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};
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}
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@@ -37,6 +37,13 @@ namespace game::state::main
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auto isImguiCaptureMouse = ImGui::GetIO().WantCaptureMouse;
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auto isItemsLocked = character.isStageUp;
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if (isItemsLocked)
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{
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heldItemIndex = -1;
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}
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auto isMouseLeftClicked = ImGui::IsMouseClicked(ImGuiMouseButton_Left);
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auto isMouseLeftDown = ImGui::IsMouseDown(ImGuiMouseButton_Left);
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auto isMouseLeftReleased = ImGui::IsMouseReleased(ImGuiMouseButton_Left);
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@@ -54,7 +61,7 @@ namespace game::state::main
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if (isJustItemHeldStopped || isJustItemThrown)
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{
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cursor.queue_default_animation();
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if (!isJustItemThrown) character.queue_idle_animation();
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if (!isJustItemThrown && !isItemsLocked) character.queue_idle_animation();
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isJustItemHeldStopped = false;
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isJustItemThrown = false;
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}
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@@ -115,10 +122,10 @@ namespace game::state::main
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auto rect = character.null_frame_rect(eatArea.nullID);
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if (isCanEat && math::is_point_in_rectf(rect, heldItem->position))
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if (isCanEat && math::is_point_in_rectf(rect, heldItem->position) && !isItemsLocked)
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{
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character.queue_play(
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{.animation = eatArea.animation, .speedMultiplier = character.eatSpeed, .isInterruptible = false});
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{.animation = eatArea.animation, .speedMultiplier = character.eatSpeed});
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if (character.playedEventID == eatArea.eventID)
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{
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@@ -206,7 +213,7 @@ namespace game::state::main
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item.update();
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if (math::is_point_in_rectf(item.rect(), cursorPosition) && !isImguiCaptureMouse)
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if (math::is_point_in_rectf(item.rect(), cursorPosition) && !isImguiCaptureMouse && !isItemsLocked)
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{
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isItemHovered = true;
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cursor.queue_play({cursorSchema.animations.hover.get()});
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@@ -91,13 +91,11 @@ namespace game::state::main
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ImGui::EndTabItem();
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}
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#if defined(DEBUG) && DEBUG
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if (WIDGET_FX(ImGui::BeginTabItem("Debug")))
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if (isDebug && WIDGET_FX(ImGui::BeginTabItem("Debug")))
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{
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debug.update(character, cursor, itemManager, canvas);
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ImGui::EndTabItem();
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}
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#endif
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}
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ImGui::EndTabBar();
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}
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@@ -27,7 +27,14 @@ namespace game::state::main
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state::Configuration configuration;
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#if DEBUG
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bool isCheats{true};
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bool isDebug{true};
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#else
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bool isCheats{};
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bool isDebug{};
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#endif
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bool isOpen{true};
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bool isChat{true};
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util::imgui::WindowSlide slide{};
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Reference in New Issue
Block a user