Files
snivy/src/loader.cpp
shweet 0f855f7125
Some checks failed
Build / Build Game (push) Has been cancelled
cursor issue
2026-03-01 03:28:23 -05:00

227 lines
6.0 KiB
C++

#include "loader.hpp"
#include "util/imgui/widget.hpp"
#ifdef __EMSCRIPTEN__
#include <GLES3/gl3.h>
#else
#include <glad/glad.h>
#endif
#include <backends/imgui_impl_opengl3.h>
#include <backends/imgui_impl_sdl3.h>
#include <format>
#include <imgui.h>
#include "log.hpp"
#include "util/math.hpp"
#include <SDL3_mixer/SDL_mixer.h>
#include <physfs.h>
#include "resource/audio.hpp"
#include "resource/xml/settings.hpp"
#include "util/imgui/style.hpp"
#include "util/preferences.hpp"
#ifdef __EMSCRIPTEN__
#include "util/web_filesystem.hpp"
constexpr auto GL_VERSION_MAJOR = 3;
constexpr auto GL_VERSION_MINOR = 0;
constexpr auto GLSL_VERSION = "#version 300 es";
#else
constexpr auto GL_VERSION_MAJOR = 3;
constexpr auto GL_VERSION_MINOR = 3;
constexpr auto GLSL_VERSION = "#version 330";
#endif
using namespace game::util;
namespace game
{
Loader::Loader(int argc, const char** argv)
{
#ifdef __EMSCRIPTEN__
util::web_filesystem::init_and_wait();
#endif
settings = resource::xml::Settings(preferences::path() / "settings.xml");
logger.info("Initializing...");
if (!PHYSFS_init((argc > 0 && argv && argv[0]) ? argv[0] : "snivy"))
{
logger.fatal(std::format("Failed to initialize PhysicsFS: {}", PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode())));
isError = true;
return;
}
PHYSFS_setWriteDir(nullptr);
logger.info("Initialized PhysFS");
if (!SDL_Init(SDL_INIT_VIDEO))
{
logger.fatal(std::format("Failed to initialize SDL: {}", SDL_GetError()));
isError = true;
return;
}
logger.info("Initialized SDL");
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, GL_VERSION_MAJOR);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, GL_VERSION_MINOR);
#ifdef __EMSCRIPTEN__
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
#else
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
#endif
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
#ifdef __EMSCRIPTEN__
static constexpr glm::vec2 SIZE = {1600, 900};
window = SDL_CreateWindow("Feed Snivy", SIZE.x, SIZE.y, SDL_WINDOW_OPENGL);
#else
SDL_PropertiesID windowProperties = SDL_CreateProperties();
SDL_SetStringProperty(windowProperties, SDL_PROP_WINDOW_CREATE_TITLE_STRING, "Feed Snivy");
SDL_SetNumberProperty(windowProperties, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, (long)settings.windowSize.x);
SDL_SetNumberProperty(windowProperties, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, (long)settings.windowSize.y);
SDL_SetNumberProperty(windowProperties, SDL_PROP_WINDOW_CREATE_X_NUMBER,
settings.windowPosition.x == 0 ? SDL_WINDOWPOS_CENTERED : (long)settings.windowPosition.x);
SDL_SetNumberProperty(windowProperties, SDL_PROP_WINDOW_CREATE_Y_NUMBER,
settings.windowPosition.y == 0 ? SDL_WINDOWPOS_CENTERED : (long)settings.windowPosition.y);
SDL_SetBooleanProperty(windowProperties, SDL_PROP_WINDOW_CREATE_RESIZABLE_BOOLEAN, true);
SDL_SetBooleanProperty(windowProperties, SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN, true);
SDL_SetBooleanProperty(windowProperties, SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN, true);
window = SDL_CreateWindowWithProperties(windowProperties);
#endif
if (!window)
{
logger.fatal(std::format("Failed to initialize window: {}", SDL_GetError()));
isError = true;
return;
}
logger.info("Initialized window");
context = SDL_GL_CreateContext(window);
if (!context)
{
logger.fatal(std::format("Failed to initialize GL context: {}", SDL_GetError()));
isError = true;
return;
}
if (!SDL_GL_MakeCurrent(window, context))
{
logger.fatal(std::format("Failed to make GL context current: {}", SDL_GetError()));
isError = true;
return;
}
#ifndef __EMSCRIPTEN__
if (!gladLoadGLLoader((GLADloadproc)SDL_GL_GetProcAddress))
{
logger.fatal("Failed to initialize GLAD");
isError = true;
return;
}
logger.info("Initialized GLAD");
#endif
glEnable(GL_BLEND);
glLineWidth(2.0f);
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_DEPTH_TEST);
logger.info(std::format("Initialized GL context: {}", (const char*)glGetString(GL_VERSION)));
SDL_GL_SetSwapInterval(1);
SDL_GL_MakeCurrent(window, context);
if (!MIX_Init())
{
logger.fatal(std::format("Failed to initialize SDL mixer: {}", SDL_GetError()));
isError = true;
return;
}
logger.info("Initialized SDL mixer");
IMGUI_CHECKVERSION();
ImGuiContext* imguiContext = ImGui::CreateContext();
if (!imguiContext)
{
logger.fatal("Failed to initialize Dear ImGui");
isError = true;
return;
}
logger.info("Initialized Dear ImGui");
ImGuiIO& io = ImGui::GetIO();
io.IniFilename = nullptr;
io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange;
ImGui::StyleColorsDark();
if (!ImGui_ImplSDL3_InitForOpenGL(window, context))
{
logger.fatal("Failed to initialize Dear ImGui SDL3 backend");
ImGui::DestroyContext(imguiContext);
isError = true;
return;
}
logger.info("Initialized Dear ImGui SDL3 backend");
if (!ImGui_ImplOpenGL3_Init(GLSL_VERSION))
{
logger.fatal("Failed to initialize Dear ImGui OpenGL backend");
ImGui_ImplSDL3_Shutdown();
ImGui::DestroyContext(imguiContext);
isError = true;
return;
}
logger.info("Initialized Dear ImGui OpenGL backend");
imgui::style::color_set(settings.color);
imgui::style::rounding_set();
math::random_seed_set();
resource::Audio::volume_set((float)settings.volume / 100);
}
Loader::~Loader()
{
PHYSFS_deinit();
if (ImGui::GetCurrentContext())
{
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplSDL3_Shutdown();
ImGui::DestroyContext();
}
if (context) SDL_GL_DestroyContext(context);
if (window) SDL_DestroyWindow(window);
SDL_Quit();
logger.info("Exiting...");
}
};