26 lines
883 B
C++
26 lines
883 B
C++
#pragma once
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#include <imgui.h>
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#include <glm/glm.hpp>
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using namespace glm;
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namespace game::util::imgui
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{
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float row_widget_width_get(int = 1, float = ImGui::GetContentRegionAvail().x);
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ImVec2 row_widget_size_get(int = 1, float = ImGui::GetContentRegionAvail().x);
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float footer_height_get(int = 1);
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ImVec2 footer_size_get(int = 1);
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ImVec2 size_without_footer_get(int = 1);
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inline ImVec2 to_imvec2(vec2 value) { return ImVec2(value.x, value.y); }
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inline ImVec2 to_imvec2(ivec2 value) { return ImVec2((float)value.x, (float)value.y); }
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inline vec2 to_vec2(ImVec2 value) { return vec2(value.x, value.y); }
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inline ivec2 to_ivec2(ImVec2 value) { return ivec2(value.x, value.y); }
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inline ImVec4 to_imvec4(vec4 value) { return ImVec4(value.r, value.g, value.b, value.a); }
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inline vec4 to_vec4(ImVec4 value) { return vec4(value.x, value.y, value.z, value.w); }
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}
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