Files
snivy/src/window/inventory.cpp
2025-12-30 17:53:57 -06:00

158 lines
5.1 KiB
C++

#include "inventory.h"
#include "../util/imgui_.h"
#include <format>
using namespace game::util;
using namespace game::resource;
using namespace glm;
namespace game::window
{
Inventory::Inventory()
{
count = 0;
for (auto& [type, quantity] : values)
{
count += quantity;
}
}
void Inventory::adjust_item(Item::Type type, int quantity)
{
values[type] += quantity;
count += quantity;
}
void Inventory::set_item(Item::Type type, int value)
{
count -= values[type];
values[type] = value;
count += value;
}
int Inventory::get_item(Item::Type type) { return values.contains(type) ? values[type] : 0; }
void Inventory::update(Resources& resources, Character& character, GameData& gameData)
{
auto& texture = resources.anm2s[anm2::ITEMS].content.spritesheets.at(0).texture;
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, BUTTON_ROUNDING);
auto cursorPos = ImGui::GetCursorPos();
auto cursorStartX = ImGui::GetCursorPosX();
for (int index = 0; index < Item::ITEM_COUNT; index++)
{
auto type = (Item::Type)index;
auto seen = values.contains(type);
//Hide invalid items and impossible-to-obtain items when not seen.
if (!seen && (Item::CATEGORIES[type] == Item::INVALID || Item::RARITIES[type] == Item::IMPOSSIBLE)) continue;
auto columns = (int)(texture.size.x / ITEM_SIZE.x);
auto crop = vec2(type % columns, type / columns) * ITEM_SIZE;
auto uvMin = crop / vec2(texture.size);
auto uvMax = (crop + ITEM_SIZE) / vec2(texture.size);
ImGui::PushID(type);
ImGui::SetCursorPos(cursorPos);
auto cursorScreenPos = ImGui::GetCursorScreenPos();
auto quantity = 0;
if (seen)
{
quantity = values[type];
ImGui::BeginDisabled(quantity < 1);
if (ImGui::ImageButton("##Image Button", texture.id, IMAGE_SIZE, imgui::to_imvec2(uvMin),
imgui::to_imvec2(uvMax)) &&
quantity > 0)
{
queuedItemType = type;
isQueued = true;
resources.sound_play(audio::SUMMON);
}
ImGui::EndDisabled();
if (ImGui::BeginItemTooltip())
{
auto& category = Item::CATEGORIES[type];
auto& rarity = Item::RARITIES[type];
auto& flavor = Item::FLAVORS[type];
auto& calories = Item::CALORIES[type];
auto& digestionRateBonus = Item::DIGESTION_RATE_BONUSES[type];
auto& eatSpeedBonus = Item::EAT_SPEED_BONUSES[type];
ImGui::Text("%s (x%i)", Item::NAMES[type], quantity);
ImGui::PushStyleColor(ImGuiCol_Text, ImGui::GetColorU32(imgui::to_imvec4(GRAY)));
ImGui::Text("-- %s (%s) --", Item::CATEGORY_NAMES[category], Item::RARITY_NAMES[rarity]);
if (category == Item::FOOD)
{
ImGui::Separator();
if (flavor != Item::FLAVORLESS) ImGui::Text("Flavor: %s", Item::FLAVOR_NAMES[flavor]);
if (calories != 0) ImGui::Text("%0.0f kcal", calories);
if (digestionRateBonus > 0)
ImGui::Text("Digestion Rate Bonus: +%0.2f%% / sec", digestionRateBonus * 60.0f);
else if (digestionRateBonus < 0)
ImGui::Text("Digestion Rate Penalty: %0.2f%% / sec", digestionRateBonus * 60.0f);
if (eatSpeedBonus > 0) ImGui::Text("Eat Speed Bonus: +%0.2fx ", eatSpeedBonus);
}
ImGui::Separator();
ImGui::TextUnformatted(Item::DESCRIPTIONS[type]);
ImGui::PopStyleColor();
ImGui::EndTooltip();
}
ImGui::PushFont(resources.font.get(), Font::BIG);
auto text = std::format("x{}", quantity);
auto textPos = ImVec2(cursorScreenPos.x + IMAGE_SIZE.x - ImGui::CalcTextSize(text.c_str()).x,
cursorScreenPos.y + IMAGE_SIZE.y - ImGui::GetTextLineHeight());
ImGui::GetWindowDrawList()->AddText(textPos, ImGui::GetColorU32(ImGui::GetStyleColorVec4(ImGuiCol_Text)),
text.c_str());
ImGui::PopFont();
}
else
{
ImGui::BeginDisabled(true);
ImGui::ImageButton("##Image Button", texture.id, IMAGE_SIZE, imgui::to_imvec2(uvMin), imgui::to_imvec2(uvMax),
ImVec4(0, 0, 0, 0), ImVec4(0, 0, 0, 1));
ImGui::EndDisabled();
if (ImGui::BeginItemTooltip())
{
ImGui::TextUnformatted("??? (x0)");
ImGui::PushStyleColor(ImGuiCol_Text, ImGui::GetColorU32(imgui::to_imvec4(GRAY)));
ImGui::TextUnformatted("-- ??? (\?\?\?) --");
ImGui::Separator();
ImGui::TextUnformatted("???");
ImGui::PopStyleColor();
ImGui::EndTooltip();
}
}
auto increment = ImGui::GetItemRectSize().x + ImGui::GetStyle().ItemSpacing.x;
cursorPos.x += increment;
if (cursorPos.x + increment > ImGui::GetContentRegionAvail().x)
{
cursorPos.x = cursorStartX;
cursorPos.y += increment;
}
ImGui::PopID();
}
if (count == 0) ImGui::Text("Check the \"Play\" tab to earn rewards!");
ImGui::PopStyleVar();
}
}