158 lines
5.1 KiB
C++
158 lines
5.1 KiB
C++
#include "inventory.h"
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#include "../util/imgui_.h"
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#include <format>
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using namespace game::util;
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using namespace game::resource;
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using namespace glm;
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namespace game::window
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{
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Inventory::Inventory()
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{
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count = 0;
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for (auto& [type, quantity] : values)
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{
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count += quantity;
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}
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}
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void Inventory::adjust_item(Item::Type type, int quantity)
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{
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values[type] += quantity;
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count += quantity;
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}
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void Inventory::set_item(Item::Type type, int value)
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{
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count -= values[type];
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values[type] = value;
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count += value;
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}
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int Inventory::get_item(Item::Type type) { return values.contains(type) ? values[type] : 0; }
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void Inventory::update(Resources& resources, Character& character, GameData& gameData)
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{
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auto& texture = resources.anm2s[anm2::ITEMS].content.spritesheets.at(0).texture;
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ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, BUTTON_ROUNDING);
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auto cursorPos = ImGui::GetCursorPos();
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auto cursorStartX = ImGui::GetCursorPosX();
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for (int index = 0; index < Item::ITEM_COUNT; index++)
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{
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auto type = (Item::Type)index;
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auto seen = values.contains(type);
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//Hide invalid items and impossible-to-obtain items when not seen.
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if (!seen && (Item::CATEGORIES[type] == Item::INVALID || Item::RARITIES[type] == Item::IMPOSSIBLE)) continue;
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auto columns = (int)(texture.size.x / ITEM_SIZE.x);
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auto crop = vec2(type % columns, type / columns) * ITEM_SIZE;
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auto uvMin = crop / vec2(texture.size);
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auto uvMax = (crop + ITEM_SIZE) / vec2(texture.size);
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ImGui::PushID(type);
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ImGui::SetCursorPos(cursorPos);
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auto cursorScreenPos = ImGui::GetCursorScreenPos();
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auto quantity = 0;
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if (seen)
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{
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quantity = values[type];
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ImGui::BeginDisabled(quantity < 1);
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if (ImGui::ImageButton("##Image Button", texture.id, IMAGE_SIZE, imgui::to_imvec2(uvMin),
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imgui::to_imvec2(uvMax)) &&
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quantity > 0)
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{
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queuedItemType = type;
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isQueued = true;
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resources.sound_play(audio::SUMMON);
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}
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ImGui::EndDisabled();
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if (ImGui::BeginItemTooltip())
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{
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auto& category = Item::CATEGORIES[type];
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auto& rarity = Item::RARITIES[type];
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auto& flavor = Item::FLAVORS[type];
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auto& calories = Item::CALORIES[type];
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auto& digestionRateBonus = Item::DIGESTION_RATE_BONUSES[type];
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auto& eatSpeedBonus = Item::EAT_SPEED_BONUSES[type];
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ImGui::Text("%s (x%i)", Item::NAMES[type], quantity);
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ImGui::PushStyleColor(ImGuiCol_Text, ImGui::GetColorU32(imgui::to_imvec4(GRAY)));
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ImGui::Text("-- %s (%s) --", Item::CATEGORY_NAMES[category], Item::RARITY_NAMES[rarity]);
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if (category == Item::FOOD)
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{
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ImGui::Separator();
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if (flavor != Item::FLAVORLESS) ImGui::Text("Flavor: %s", Item::FLAVOR_NAMES[flavor]);
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if (calories != 0) ImGui::Text("%0.0f kcal", calories);
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if (digestionRateBonus > 0)
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ImGui::Text("Digestion Rate Bonus: +%0.2f%% / sec", digestionRateBonus * 60.0f);
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else if (digestionRateBonus < 0)
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ImGui::Text("Digestion Rate Penalty: %0.2f%% / sec", digestionRateBonus * 60.0f);
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if (eatSpeedBonus > 0) ImGui::Text("Eat Speed Bonus: +%0.2fx ", eatSpeedBonus);
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}
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ImGui::Separator();
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ImGui::TextUnformatted(Item::DESCRIPTIONS[type]);
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ImGui::PopStyleColor();
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ImGui::EndTooltip();
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}
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ImGui::PushFont(resources.font.get(), Font::BIG);
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auto text = std::format("x{}", quantity);
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auto textPos = ImVec2(cursorScreenPos.x + IMAGE_SIZE.x - ImGui::CalcTextSize(text.c_str()).x,
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cursorScreenPos.y + IMAGE_SIZE.y - ImGui::GetTextLineHeight());
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ImGui::GetWindowDrawList()->AddText(textPos, ImGui::GetColorU32(ImGui::GetStyleColorVec4(ImGuiCol_Text)),
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text.c_str());
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ImGui::PopFont();
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}
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else
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{
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ImGui::BeginDisabled(true);
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ImGui::ImageButton("##Image Button", texture.id, IMAGE_SIZE, imgui::to_imvec2(uvMin), imgui::to_imvec2(uvMax),
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ImVec4(0, 0, 0, 0), ImVec4(0, 0, 0, 1));
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ImGui::EndDisabled();
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if (ImGui::BeginItemTooltip())
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{
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ImGui::TextUnformatted("??? (x0)");
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ImGui::PushStyleColor(ImGuiCol_Text, ImGui::GetColorU32(imgui::to_imvec4(GRAY)));
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ImGui::TextUnformatted("-- ??? (\?\?\?) --");
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ImGui::Separator();
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ImGui::TextUnformatted("???");
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ImGui::PopStyleColor();
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ImGui::EndTooltip();
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}
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}
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auto increment = ImGui::GetItemRectSize().x + ImGui::GetStyle().ItemSpacing.x;
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cursorPos.x += increment;
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if (cursorPos.x + increment > ImGui::GetContentRegionAvail().x)
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{
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cursorPos.x = cursorStartX;
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cursorPos.y += increment;
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}
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ImGui::PopID();
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}
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if (count == 0) ImGui::Text("Check the \"Play\" tab to earn rewards!");
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ImGui::PopStyleVar();
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}
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}
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