13 lines
279 B
C++
13 lines
279 B
C++
#include "cursor.h"
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#include "util/imgui_.h"
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using namespace game::util;
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using namespace game::anm2;
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using namespace glm;
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namespace game
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{
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Cursor::Cursor(Anm2* anm2) : Actor(anm2, glm::vec2()) {}
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void Cursor::update() { position = imgui::to_vec2(ImGui::GetMousePos()); }
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} |