Files
snivy/src/resource/anm2.cpp
2025-11-17 03:42:30 -05:00

249 lines
8.4 KiB
C++

#include "anm2.h"
#include <iostream>
using namespace tinyxml2;
using namespace game::resource;
namespace game::anm2
{
XMLError query_string_attribute(XMLElement* element, const char* attribute, std::string* value)
{
const char* temp = nullptr;
auto result = element->QueryStringAttribute(attribute, &temp);
if (result == XML_SUCCESS && temp && value) *value = temp;
return result;
}
XMLError query_path_attribute(XMLElement* element, const char* attribute, std::filesystem::path* value)
{
std::string temp{};
auto result = query_string_attribute(element, attribute, &temp);
if (value) *value = std::filesystem::path(temp);
return result;
}
XMLError query_color_attribute(XMLElement* element, const char* attribute, float* value)
{
int temp{};
auto result = element->QueryIntAttribute(attribute, &temp);
if (result == XML_SUCCESS && value) *value = (temp / 255.0f);
return result;
}
Info::Info(XMLElement* element)
{
if (!element) return;
element->QueryIntAttribute("Fps", &fps);
}
Spritesheet::Spritesheet(XMLElement* element, int& id, TextureCallback textureCallback)
{
if (!element) return;
element->QueryIntAttribute("Id", &id);
query_path_attribute(element, "Path", &path);
texture = Texture(path);
}
Layer::Layer(XMLElement* element, int& id)
{
if (!element) return;
element->QueryIntAttribute("Id", &id);
query_string_attribute(element, "Name", &name);
element->QueryIntAttribute("SpritesheetId", &spritesheetID);
}
Null::Null(XMLElement* element, int& id)
{
if (!element) return;
element->QueryIntAttribute("Id", &id);
query_string_attribute(element, "Name", &name);
element->QueryBoolAttribute("ShowRect", &isShowRect);
}
Event::Event(XMLElement* element, int& id)
{
if (!element) return;
element->QueryIntAttribute("Id", &id);
query_string_attribute(element, "Name", &name);
}
Sound::Sound(XMLElement* element, int& id, SoundCallback soundCallback)
{
if (!element) return;
element->QueryIntAttribute("Id", &id);
query_path_attribute(element, "Path", &path);
audio = Audio(path);
}
Content::Content(XMLElement* element, TextureCallback textureCallback, SoundCallback soundCallback)
{
if (auto spritesheetsElement = element->FirstChildElement("Spritesheets"))
{
for (auto child = spritesheetsElement->FirstChildElement("Spritesheet"); child;
child = child->NextSiblingElement("Spritesheet"))
{
int spritesheetId{};
Spritesheet spritesheet(child, spritesheetId, textureCallback);
spritesheets.emplace(spritesheetId, std::move(spritesheet));
}
}
if (auto layersElement = element->FirstChildElement("Layers"))
{
for (auto child = layersElement->FirstChildElement("Layer"); child; child = child->NextSiblingElement("Layer"))
{
int layerId{};
Layer layer(child, layerId);
layers.emplace(layerId, std::move(layer));
}
}
if (auto nullsElement = element->FirstChildElement("Nulls"))
{
for (auto child = nullsElement->FirstChildElement("Null"); child; child = child->NextSiblingElement("Null"))
{
int nullId{};
Null null(child, nullId);
nulls.emplace(nullId, std::move(null));
}
}
if (auto eventsElement = element->FirstChildElement("Events"))
{
for (auto child = eventsElement->FirstChildElement("Event"); child; child = child->NextSiblingElement("Event"))
{
int eventId{};
Event event(child, eventId);
events.emplace(eventId, std::move(event));
}
}
if (auto soundsElement = element->FirstChildElement("Sounds"))
{
for (auto child = soundsElement->FirstChildElement("Sound"); child; child = child->NextSiblingElement("Sound"))
{
int soundId{};
Sound sound(child, soundId, soundCallback);
sounds.emplace(soundId, std::move(sound));
}
}
}
Frame::Frame(XMLElement* element, Type type)
{
if (type != TRIGGER)
{
element->QueryFloatAttribute("XPosition", &position.x);
element->QueryFloatAttribute("YPosition", &position.y);
if (type == LAYER)
{
element->QueryFloatAttribute("XPivot", &pivot.x);
element->QueryFloatAttribute("YPivot", &pivot.y);
element->QueryFloatAttribute("XCrop", &crop.x);
element->QueryFloatAttribute("YCrop", &crop.y);
element->QueryFloatAttribute("Width", &size.x);
element->QueryFloatAttribute("Height", &size.y);
}
element->QueryFloatAttribute("XScale", &scale.x);
element->QueryFloatAttribute("YScale", &scale.y);
element->QueryIntAttribute("Delay", &duration);
element->QueryBoolAttribute("Visible", &isVisible);
query_color_attribute(element, "RedTint", &tint.r);
query_color_attribute(element, "GreenTint", &tint.g);
query_color_attribute(element, "BlueTint", &tint.b);
query_color_attribute(element, "AlphaTint", &tint.a);
query_color_attribute(element, "RedOffset", &colorOffset.r);
query_color_attribute(element, "GreenOffset", &colorOffset.g);
query_color_attribute(element, "BlueOffset", &colorOffset.b);
element->QueryFloatAttribute("Rotation", &rotation);
element->QueryBoolAttribute("Interpolated", &isInterpolated);
}
else
{
element->QueryIntAttribute("EventId", &eventID);
element->QueryIntAttribute("SoundId", &soundID);
element->QueryIntAttribute("AtFrame", &atFrame);
}
}
Item::Item(XMLElement* element, Type type, int& id)
{
if (type == LAYER) element->QueryIntAttribute("LayerId", &id);
if (type == NULL_) element->QueryIntAttribute("NullId", &id);
element->QueryBoolAttribute("Visible", &isVisible);
for (auto child = type == TRIGGER ? element->FirstChildElement("Trigger") : element->FirstChildElement("Frame");
child; child = type == TRIGGER ? child->NextSiblingElement("Trigger") : child->NextSiblingElement("Frame"))
frames.emplace_back(Frame(child, type));
}
Animation::Animation(XMLElement* element)
{
query_string_attribute(element, "Name", &name);
element->QueryIntAttribute("FrameNum", &frameNum);
element->QueryBoolAttribute("Loop", &isLoop);
int id{-1};
if (auto rootAnimationElement = element->FirstChildElement("RootAnimation"))
rootAnimation = Item(rootAnimationElement, ROOT, id);
if (auto layerAnimationsElement = element->FirstChildElement("LayerAnimations"))
{
for (auto child = layerAnimationsElement->FirstChildElement("LayerAnimation"); child;
child = child->NextSiblingElement("LayerAnimation"))
{
Item layerAnimation(child, LAYER, id);
layerOrder.push_back(id);
layerAnimations.emplace(id, std::move(layerAnimation));
}
}
if (auto nullAnimationsElement = element->FirstChildElement("NullAnimations"))
{
for (auto child = nullAnimationsElement->FirstChildElement("NullAnimation"); child;
child = child->NextSiblingElement("NullAnimation"))
{
Item nullAnimation(child, NULL_, id);
nullAnimations.emplace(id, std::move(nullAnimation));
}
}
if (auto triggersElement = element->FirstChildElement("Triggers")) triggers = Item(triggersElement, TRIGGER, id);
}
Animations::Animations(XMLElement* element)
{
query_string_attribute(element, "DefaultAnimation", &defaultAnimation);
for (auto child = element->FirstChildElement("Animation"); child; child = child->NextSiblingElement("Animation"))
items.emplace_back(Animation(child));
}
Anm2::Anm2(const std::filesystem::path& path, TextureCallback textureCallback, SoundCallback soundCallback)
{
XMLDocument document;
if (document.LoadFile(path.c_str()) != XML_SUCCESS)
{
std::cout << "Failed to initialize anm2: " << document.ErrorStr() << "\n";
return;
}
std::cout << "Initialzed anm2: " << path.string() << "\n";
auto previousPath = std::filesystem::current_path();
std::filesystem::current_path(path.parent_path());
auto element = document.RootElement();
if (auto infoElement = element->FirstChildElement("Info")) info = Info(infoElement);
if (auto contentElement = element->FirstChildElement("Content"))
content = Content(contentElement, textureCallback, soundCallback);
if (auto animationsElement = element->FirstChildElement("Animations")) animations = Animations(animationsElement);
std::filesystem::current_path(previousPath);
}
}