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@@ -16,8 +16,8 @@ using namespace glm;
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namespace anm2ed
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{
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bool animation_render(const std::string& ffmpegPath, const std::string& path, std::vector<Texture>& frames,
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AudioStream& audioStream, render::Type type, ivec2 size, int fps)
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bool animation_render(const std::filesystem::path& ffmpegPath, const std::filesystem::path& path,
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std::vector<Texture>& frames, AudioStream& audioStream, render::Type type, ivec2 size, int fps)
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{
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if (frames.empty() || size.x <= 0 || size.y <= 0 || fps <= 0 || ffmpegPath.empty() || path.empty()) return false;
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@@ -38,7 +38,7 @@ namespace anm2ed
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if (type != render::GIF && !audioStream.stream.empty() && audioStream.spec.freq > 0 &&
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audioStream.spec.channels > 0)
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{
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audioPath = std::filesystem::temp_directory_path() / std::format("{}.f32", path);
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audioPath = std::filesystem::temp_directory_path() / std::format("{}.f32", path.string());
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std::ofstream audioFile(audioPath, std::ios::binary);
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@@ -71,8 +71,8 @@ namespace anm2ed
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}
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}
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command = std::format("\"{0}\" -y -f rawvideo -pix_fmt rgba -s {1}x{2} -r {3} -i pipe:0", ffmpegPath, size.x,
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size.y, fps);
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command = std::format("\"{0}\" -y -f rawvideo -pix_fmt rgba -s {1}x{2} -r {3} -i pipe:0", ffmpegPath.string(),
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size.x, size.y, fps);
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if (!audioInputArguments.empty()) command += " " + audioInputArguments;
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@@ -82,18 +82,18 @@ namespace anm2ed
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command +=
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" -lavfi \"split[s0][s1];[s0]palettegen=stats_mode=full[p];[s1][p]paletteuse=dither=floyd_steinberg\""
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" -loop 0";
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command += std::format(" \"{}\"", path);
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command += std::format(" \"{}\"", path.string());
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break;
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case render::WEBM:
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command += " -c:v libvpx-vp9 -crf 30 -b:v 0 -pix_fmt yuva420p -row-mt 1 -threads 0 -speed 2 -auto-alt-ref 0";
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if (!audioOutputArguments.empty()) command += " " + audioOutputArguments;
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command += std::format(" \"{}\"", path);
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command += std::format(" \"{}\"", path.string());
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break;
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case render::MP4:
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command += " -vf \"format=yuv420p,scale=trunc(iw/2)*2:trunc(ih/2)*2\" -c:v libx265 -crf 20 -preset slow"
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" -tag:v hvc1 -movflags +faststart";
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if (!audioOutputArguments.empty()) command += " " + audioOutputArguments;
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command += std::format(" \"{}\"", path);
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command += std::format(" \"{}\"", path.string());
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break;
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default:
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return false;
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@@ -36,6 +36,6 @@ namespace anm2ed::render
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namespace anm2ed
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{
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std::filesystem::path ffmpeg_log_path();
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bool animation_render(const std::string&, const std::string&, std::vector<resource::Texture>&, AudioStream&,
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render::Type, glm::ivec2, int);
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bool animation_render(const std::filesystem::path&, const std::filesystem::path&, std::vector<resource::Texture>&,
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AudioStream&, render::Type, glm::ivec2, int);
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}
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