nvm fuck libxm, fuck msvc, fuck bill gates and fuck (You)
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@@ -781,10 +781,13 @@ namespace anm2ed::imgui
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ImGui::EndPopup();
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}
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if (auto* music = resources.music_track_if_loaded())
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if (music->is_playing() && !aboutPopup.isOpen) music->stop();
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overwritePopup.trigger();
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if (ImGui::BeginPopupModal(overwritePopup.label, &overwritePopup.isOpen, ImGuiWindowFlags_NoResize))
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{
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ImGui::Text("Are you sure? This will overwrite the existing file.");
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auto widgetSize = widget_size_with_row_get(2);
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@@ -802,9 +805,6 @@ namespace anm2ed::imgui
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ImGui::EndPopup();
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}
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if (auto* music = resources.music_track_if_loaded())
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if (music->is_playing() && !aboutPopup.isOpen) music->stop();
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aboutPopup.end();
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if (shortcut(manager.chords[SHORTCUT_NEW], shortcut::GLOBAL)) dialog.file_save(dialog::ANM2_NEW);
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@@ -818,3 +818,6 @@ namespace anm2ed::imgui
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if (shortcut(manager.chords[SHORTCUT_EXIT], shortcut::GLOBAL)) isQuitting = true;
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}
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}
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#ifndef ANM2ED_USE_LIBXM
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#define ANM2ED_USE_LIBXM 1
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#endif
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@@ -1,24 +1,10 @@
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#include "audio.h"
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#include <SDL3/SDL_properties.h>
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#include <algorithm>
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#include <cmath>
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#include <memory>
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#include <utility>
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#include <vector>
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#include <xm.h>
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namespace anm2ed::resource
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{
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namespace
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{
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constexpr int XM_SAMPLE_RATE_ = 44100;
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constexpr uint16_t XM_CHUNK_FRAMES = 1024;
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constexpr int XM_MAX_SECONDS = 600;
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constexpr int XM_CHANNELS = 2;
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}
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MIX_Mixer* Audio::mixer_get()
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{
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static auto mixer = MIX_CreateMixerDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, nullptr);
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@@ -32,67 +18,9 @@ namespace anm2ed::resource
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Audio::Audio(const unsigned char* data, size_t size)
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{
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if (!data || size == 0) return;
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auto is_chunk_silent = [](const float* samples, size_t count)
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{
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constexpr float epsilon = 1e-6f;
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for (size_t i = 0; i < count; ++i)
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if (std::fabs(samples[i]) > epsilon) return false;
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return true;
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};
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auto prescanStorage = std::make_unique<unsigned char[]>(XM_PRESCAN_DATA_SIZE);
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auto prescan = (xm_prescan_data_t*)prescanStorage.get();
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if (!xm_prescan_module((const char*)data, (uint32_t)size, prescan)) return;
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const auto contextSize = static_cast<size_t>(xm_size_for_context(prescan));
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auto pool = std::make_unique<char[]>(contextSize);
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auto context = xm_create_context(pool.get(), prescan, (const char*)data, (uint32_t)size);
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if (!context) return;
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xm_set_sample_rate(context, (uint16_t)XM_SAMPLE_RATE_);
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xm_set_max_loop_count(context, 1);
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auto pcm = std::vector<float>{};
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pcm.reserve(static_cast<size_t>(XM_CHUNK_FRAMES) * XM_CHANNELS * 8);
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size_t framesGenerated = 0;
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const auto maxFrames = static_cast<size_t>(XM_SAMPLE_RATE_) * XM_MAX_SECONDS;
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auto heardAudio = false;
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while (framesGenerated < maxFrames)
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{
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auto framesThisPass = (uint16_t)std::min<size_t>(XM_CHUNK_FRAMES, maxFrames - framesGenerated);
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auto offset = pcm.size();
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pcm.resize(offset + framesThisPass * XM_CHANNELS);
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auto* chunkStart = pcm.data() + offset;
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xm_generate_samples(context, chunkStart, framesThisPass);
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framesGenerated += framesThisPass;
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auto chunkSamples = (size_t)framesThisPass * XM_CHANNELS;
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auto chunkSilent = is_chunk_silent(chunkStart, chunkSamples);
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if (!chunkSilent)
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{
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heardAudio = true;
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}
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else if (heardAudio)
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{
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pcm.resize(offset);
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break;
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}
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if (xm_get_loop_count(context) > 0) break;
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}
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if (pcm.empty()) return;
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auto spec = SDL_AudioSpec{};
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spec.freq = XM_SAMPLE_RATE_;
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spec.format = SDL_AUDIO_F32;
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spec.channels = XM_CHANNELS;
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internal = MIX_LoadRawAudio(nullptr, pcm.data(), pcm.size() * sizeof(float), &spec);
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SDL_IOStream* io = SDL_IOFromConstMem(data, size);
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if (!io) return;
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internal = MIX_LoadAudio_IO(mixer_get(), io, true, true);
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}
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void Audio::unload()
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30340
src/resource/music.h
Normal file
30340
src/resource/music.h
Normal file
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,9 +1,9 @@
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#include "resources.h"
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#include "xm_music.h"
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#include <ranges>
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#include "music.h"
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using namespace anm2ed::resource;
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namespace anm2ed
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@@ -24,14 +24,11 @@ namespace anm2ed
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{
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if (!isMusicLoaded)
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{
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music = Audio(xm::ABOUT, std::size(xm::ABOUT));
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music = Audio(music::ABOUT, std::size(music::ABOUT));
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isMusicLoaded = true;
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}
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return music;
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}
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resource::Audio* Resources::music_track_if_loaded()
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{
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return isMusicLoaded ? &music : nullptr;
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}
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resource::Audio* Resources::music_track_if_loaded() { return isMusicLoaded ? &music : nullptr; }
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}
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