Refactor + render animation tweaks + updated frame properties + bug fixes
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@@ -1069,7 +1069,7 @@ namespace anm2ed::imgui
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drawList->AddRectFilled(frameScreenPos, frameRectMax, ImGui::GetColorU32(frameMultipleOverlayColor));
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}
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frames.selection.start(item->frames.size(), ImGuiMultiSelectFlags_ClearOnEscape);
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if (type != anm2::TRIGGER) frames.selection.start(item->frames.size(), ImGuiMultiSelectFlags_ClearOnEscape);
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for (auto [i, frame] : std::views::enumerate(item->frames))
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{
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@@ -1400,7 +1400,8 @@ namespace anm2ed::imgui
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ImGui::PopID();
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}
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frames.selection.finish();
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if (type != anm2::TRIGGER) frames.selection.finish();
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if (isFrameSelectionLocked)
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{
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frames.selection.clear();
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