Refactor + render animation tweaks + updated frame properties + bug fixes

This commit is contained in:
2025-12-17 23:02:00 -05:00
parent b4b4fe3714
commit 119bbc4081
63 changed files with 1964 additions and 1701 deletions
+4 -5
View File
@@ -3,12 +3,11 @@
#include <fstream>
#include <sstream>
#include "filesystem_.h"
#include "log.h"
#include "path_.h"
using namespace anm2ed::util;
using namespace glm;
namespace filesystem = anm2ed::util::filesystem;
namespace anm2ed
{
@@ -123,8 +122,8 @@ DockSpace ID=0x123F8F08 Window=0x6D581B32 Pos=8,62 Size=1902,994 Spl
Settings::Settings(const std::filesystem::path& path)
{
auto pathUtf8 = filesystem::path_to_utf8(path);
if (filesystem::path_is_exist(path))
auto pathUtf8 = path::to_utf8(path);
if (path::is_exist(path))
logger.info(std::format("Using settings from: {}", pathUtf8));
else
{
@@ -271,7 +270,7 @@ DockSpace ID=0x123F8F08 Window=0x6D581B32 Pos=8,62 Size=1902,994 Spl
std::string Settings::imgui_data_load(const std::filesystem::path& path)
{
auto pathUtf8 = filesystem::path_to_utf8(path);
auto pathUtf8 = path::to_utf8(path);
std::ifstream file(path, std::ios::in | std::ios::binary);
if (!file.is_open())
{