regions and a whole bunch of other shit
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@@ -44,6 +44,9 @@ namespace anm2ed::anm2
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std::set<int> spritesheets_unused();
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bool spritesheets_deserialize(const std::string&, const std::filesystem::path&, types::merge::Type type,
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std::string*);
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std::vector<std::string> region_labels_get(Spritesheet&);
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std::vector<int> region_ids_get(Spritesheet&);
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std::set<int> regions_unused(Spritesheet&);
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void layer_add(int&);
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std::set<int> layers_unused();
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@@ -75,7 +78,8 @@ namespace anm2ed::anm2
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Item* item_get(int, Type, int = -1);
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Reference layer_animation_add(Reference = {}, std::string = {}, int = 0,
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types::destination::Type = types::destination::ALL);
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Reference null_animation_add(Reference = {}, std::string = {}, bool = false, types::destination::Type = types::destination::ALL);
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Reference null_animation_add(Reference = {}, std::string = {}, bool = false,
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types::destination::Type = types::destination::ALL);
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Frame* frame_get(int, Type, int, int = -1);
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void merge(const Anm2&, const std::filesystem::path&, const std::filesystem::path&);
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