regions and a whole bunch of other shit

This commit is contained in:
2026-01-30 01:13:28 -05:00
parent ca3a0f6691
commit 1b7a49c25d
28 changed files with 988 additions and 107 deletions
+17 -3
View File
@@ -562,12 +562,26 @@ namespace anm2ed::imgui
auto texSize = vec2(texture.size);
if (texSize.x <= 0.0f || texSize.y <= 0.0f) return;
auto layerModel = math::quad_model_get(frame.size, frame.position, frame.pivot,
auto crop = frame.crop;
auto size = frame.size;
auto pivot = frame.pivot;
if (frame.regionID != -1)
{
auto regionIt = spritesheet->regions.find(frame.regionID);
if (regionIt != spritesheet->regions.end())
{
crop = regionIt->second.crop;
size = regionIt->second.size;
pivot = regionIt->second.pivot;
}
}
auto layerModel = math::quad_model_get(size, frame.position, pivot,
math::percent_to_unit(frame.scale), frame.rotation);
auto layerTransform = sampleTransform * layerModel;
auto uvMin = frame.crop / texSize;
auto uvMax = (frame.crop + frame.size) / texSize;
auto uvMin = crop / texSize;
auto uvMax = (crop + size) / texSize;
vec3 frameColorOffset = frame.colorOffset + colorOffset + sampleColor;
vec4 frameTint = frame.tint;