Holy vibecode Batman!
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-15
@@ -1,44 +1,40 @@
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#pragma once
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#include "autosave_restore.hpp"
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#include "popup/autosave_restore.hpp"
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#include "documents.hpp"
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#include "taskbar.hpp"
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#include "window/animation_preview.hpp"
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#include "window/animations.hpp"
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#include "window/regions.hpp"
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#include "window/events.hpp"
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#include "window/frame_properties.hpp"
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#include "window/layers.hpp"
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#include "window/nulls.hpp"
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#include "window/onionskin.hpp"
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#include "window/sounds.hpp"
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#include "window/spritesheet_editor.hpp"
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#include "window/spritesheets.hpp"
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#include "window/timeline.hpp"
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#include "window/tools.hpp"
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#include "window/welcome.hpp"
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#include "window/window.hpp"
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namespace anm2ed::imgui
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{
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class Dockspace
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{
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AnimationPreview animationPreview;
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Animations animations;
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Regions regions;
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Events events;
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bool isCanvasFocused{};
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Window animations{animations_window_register()};
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Window regions{regions_window_register()};
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Window events{events_window_register()};
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FrameProperties frameProperties;
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Layers layers;
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Nulls nulls;
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Window layers{layers_window_register()};
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Window nulls{nulls_window_register()};
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Onionskin onionskin;
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SpritesheetEditor spritesheetEditor;
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Spritesheets spritesheets;
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Sounds sounds;
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Window spritesheets{spritesheets_window_register()};
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Window sounds{sounds_window_register()};
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Timeline timeline;
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Tools tools;
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Welcome welcome;
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AutosaveRestore autosaveRestore;
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public:
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bool is_canvas_focused_get() const;
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void tick(Manager&, Settings&, float);
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void update(Taskbar&, Documents&, Manager&, Settings&, Resources&, Dialog&, Clipboard&);
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};
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