Refactoring, FFmpeg updates
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@@ -20,7 +20,9 @@ namespace anm2ed::anm2
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std::string to_string(Type, int = -1);
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int length(Type);
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Frame frame_generate(float, Type);
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void frames_change(anm2::FrameChange&, ChangeType, int, int = 0);
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void frames_change(FrameChange&, ChangeType, int, int = 0);
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bool frames_deserialize(const std::string&, Type, int, std::set<int>&, std::string*);
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void frames_bake(int, int, bool, bool);
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void frames_generate_from_grid(glm::ivec2, glm::ivec2, glm::ivec2, int, int, int);
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};
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}
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