Hotfix for adding frames, spritesheets, etc.
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@@ -26,9 +26,9 @@ void editor_draw(Editor* self)
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canvas_viewport_set(&self->canvas);
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canvas_clear(self->settings->editorBackgroundColor);
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if (self->spritesheetID != ID_NONE)
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if (Anm2Spritesheet* spritesheet = map_find(self->anm2->spritesheets, self->spritesheetID))
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{
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Texture& texture = self->anm2->spritesheets[self->spritesheetID].texture;
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Texture& texture = spritesheet->texture;
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mat4 spritesheetTransform = transform * canvas_model_get(texture.size);
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canvas_texture_draw(&self->canvas, shaderTexture, texture.id, spritesheetTransform);
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