Hotfix for adding frames, spritesheets, etc.
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
cmake_minimum_required(VERSION 3.15)
|
||||
|
||||
if(WIN32 AND DEFINED ENV{VCPKG_ROOT} AND NOT DEFINED CMAKE_TOOLCHAIN_FILE)
|
||||
set(CMAKE_TOOLCHAIN_FILE "$ENV{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake"
|
||||
CACHE STRING "Vcpkg toolchain file")
|
||||
@@ -10,44 +11,34 @@ find_package(SDL3 REQUIRED)
|
||||
find_package(GLEW REQUIRED)
|
||||
find_package(OpenGL REQUIRED)
|
||||
|
||||
# Gather project sources
|
||||
file(GLOB SOURCES
|
||||
"include/imgui/imgui.cpp"
|
||||
"include/imgui/imgui_draw.cpp"
|
||||
"include/imgui/imgui_tables.cpp"
|
||||
"include/imgui/imgui_widgets.cpp"
|
||||
"include/imgui/backends/imgui_impl_sdl3.cpp"
|
||||
"include/imgui/backends/imgui_impl_opengl3.cpp"
|
||||
"include/tinyxml2/tinyxml2.cpp"
|
||||
"${PROJECT_SOURCE_DIR}/src/*.cpp"
|
||||
"${PROJECT_SOURCE_DIR}/src/*.h"
|
||||
include/imgui/*.cpp
|
||||
include/imgui/backends/imgui_impl_sdl3.cpp
|
||||
include/imgui/backends/imgui_impl_opengl3.cpp
|
||||
include/tinyxml2/tinyxml2.cpp
|
||||
src/*.cpp
|
||||
src/*.h
|
||||
)
|
||||
|
||||
if (WIN32)
|
||||
enable_language("RC")
|
||||
set (WIN32_RESOURCES ${CMAKE_CURRENT_SOURCE_DIR}/assets/Icon.rc)
|
||||
endif()
|
||||
add_executable(${PROJECT_NAME} ${SOURCES})
|
||||
|
||||
add_executable(${PROJECT_NAME} ${SOURCES} ${WIN32_RESOURCES})
|
||||
if(WIN32)
|
||||
enable_language(RC)
|
||||
target_sources(${PROJECT_NAME} PRIVATE assets/Icon.rc)
|
||||
set_target_properties(${PROJECT_NAME} PROPERTIES WIN32_EXECUTABLE TRUE)
|
||||
endif()
|
||||
|
||||
target_compile_features(${PROJECT_NAME} PUBLIC cxx_std_23)
|
||||
|
||||
target_include_directories(${PROJECT_NAME} PRIVATE include include/imgui include/tinyxml2 src)
|
||||
|
||||
if (NOT MSVC)
|
||||
set(CMAKE_CXX_FLAGS "-O2 -std=c++23 -Wall -Wextra -pedantic -fmax-errors=1")
|
||||
if(MSVC)
|
||||
target_compile_options(${PROJECT_NAME} PRIVATE /std:c++latest /EHsc)
|
||||
target_link_options(${PROJECT_NAME} PRIVATE /STACK:0xffffff)
|
||||
else()
|
||||
set(CMAKE_CXX_FLAGS "/std:c++latest /EHsc")
|
||||
target_link_options(${PROJECT_NAME} PRIVATE "/STACK:0xffffff")
|
||||
endif()
|
||||
|
||||
target_compile_options(${PROJECT_NAME} PRIVATE -O2 -std=c++23 -Wall -Wextra -pedantic -fmax-errors=1)
|
||||
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DDEBUG -g")
|
||||
else()
|
||||
set(CMAKE_BUILD_TYPE "Release")
|
||||
target_compile_options(${PROJECT_NAME} PRIVATE -DDEBUG -g)
|
||||
endif()
|
||||
|
||||
if(NOT MSVC)
|
||||
target_link_libraries(${PROJECT_NAME} PRIVATE m)
|
||||
endif()
|
||||
|
||||
@@ -56,4 +47,3 @@ target_link_libraries(${PROJECT_NAME} PRIVATE OpenGL::GL GLEW::GLEW SDL3::SDL3)
|
||||
message("System: ${CMAKE_SYSTEM_NAME}")
|
||||
message("Project: ${PROJECT_NAME}")
|
||||
message("Build: ${CMAKE_BUILD_TYPE}")
|
||||
message("Flags: ${CMAKE_CXX_FLAGS}")
|
||||
|
@@ -10,17 +10,6 @@
|
||||
"cmakeCommandArgs": "",
|
||||
"buildCommandArgs": "",
|
||||
"ctestCommandArgs": ""
|
||||
},
|
||||
{
|
||||
"name": "x64-Release",
|
||||
"generator": "Ninja",
|
||||
"configurationType": "Release",
|
||||
"inheritEnvironments": [ "msvc_x64_x64" ],
|
||||
"buildRoot": "${projectDir}\\build\\${name}",
|
||||
"installRoot": "${projectDir}\\install\\${name}",
|
||||
"cmakeCommandArgs": "",
|
||||
"buildCommandArgs": "",
|
||||
"ctestCommandArgs": ""
|
||||
}
|
||||
]
|
||||
}
|
20
src/anm2.cpp
20
src/anm2.cpp
@@ -917,36 +917,38 @@ Anm2Frame* anm2_frame_add(Anm2* self, Anm2Frame* frame, Anm2Reference* reference
|
||||
if (!animation || !item)
|
||||
return nullptr;
|
||||
|
||||
if (item)
|
||||
{
|
||||
Anm2Frame frameAdd = frame ? *frame : Anm2Frame{};
|
||||
s32 index = reference->frameIndex + 1;
|
||||
|
||||
if (reference->itemType == ANM2_TRIGGERS)
|
||||
{
|
||||
s32 index = time;
|
||||
s32 triggerIndex = time;
|
||||
|
||||
for (auto& frameCheck : item->frames)
|
||||
{
|
||||
if (frameCheck.atFrame == time)
|
||||
{
|
||||
index++;
|
||||
triggerIndex++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
frameAdd.atFrame = index;
|
||||
index = item->frames.size();
|
||||
frameAdd.atFrame = triggerIndex;
|
||||
return &item->frames.emplace_back(frameAdd);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (index >= static_cast<s32>(item->frames.size()))
|
||||
{
|
||||
item->frames.push_back(frameAdd);
|
||||
return &item->frames.back();
|
||||
}
|
||||
else
|
||||
{
|
||||
item->frames.insert(item->frames.begin() + index, frameAdd);
|
||||
return &item->frames[index];
|
||||
return &item->frames[static_cast<size_t>(index)];
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void anm2_frame_erase(Anm2* self, Anm2Reference* reference)
|
||||
|
@@ -26,9 +26,9 @@ void editor_draw(Editor* self)
|
||||
canvas_viewport_set(&self->canvas);
|
||||
canvas_clear(self->settings->editorBackgroundColor);
|
||||
|
||||
if (self->spritesheetID != ID_NONE)
|
||||
if (Anm2Spritesheet* spritesheet = map_find(self->anm2->spritesheets, self->spritesheetID))
|
||||
{
|
||||
Texture& texture = self->anm2->spritesheets[self->spritesheetID].texture;
|
||||
Texture& texture = spritesheet->texture;
|
||||
|
||||
mat4 spritesheetTransform = transform * canvas_model_get(texture.size);
|
||||
canvas_texture_draw(&self->canvas, shaderTexture, texture.id, spritesheetTransform);
|
||||
|
@@ -26,10 +26,13 @@ void generate_preview_draw(GeneratePreview* self)
|
||||
canvas_clear(self->settings->previewBackgroundColor);
|
||||
|
||||
Anm2Item* item = anm2_item_from_reference(self->anm2, self->reference);
|
||||
Texture& texture = self->anm2->spritesheets[self->anm2->layers[self->reference->itemID].spritesheetID].texture;
|
||||
|
||||
if (item && !texture.isInvalid)
|
||||
if (item)
|
||||
{
|
||||
if (Anm2Spritesheet* spritesheet = map_find(self->anm2->spritesheets, self->anm2->layers[self->reference->itemID].spritesheetID))
|
||||
{
|
||||
Texture& texture = spritesheet->texture;
|
||||
|
||||
const s32 index = std::clamp((s32)(self->time * count), 0, count);
|
||||
const s32 row = index / columns;
|
||||
const s32 column = index % columns;
|
||||
@@ -42,6 +45,7 @@ void generate_preview_draw(GeneratePreview* self)
|
||||
mat4 generateTransform = transform * canvas_model_get(size, {}, pivot);
|
||||
canvas_texture_draw(&self->canvas, shaderTexture, texture.id, generateTransform, vertices, COLOR_OPAQUE, COLOR_OFFSET_NONE);
|
||||
}
|
||||
}
|
||||
|
||||
canvas_unbind();
|
||||
}
|
||||
|
@@ -1201,7 +1201,7 @@ static void _imgui_timeline(Imgui* self)
|
||||
if (_imgui_button(IMGUI_ADD_FRAME.copy({!item}), self))
|
||||
{
|
||||
Anm2Reference frameReference = *self->reference;
|
||||
frameReference.frameIndex = std::clamp(frameReference.frameIndex, 0, (s32)item->frames.size() - 1);
|
||||
frameReference.frameIndex = item->frames.empty() ? 0 : std::clamp(frameReference.frameIndex, 0, static_cast<s32>(item->frames.size() - 1));
|
||||
Anm2Frame* addFrame = anm2_frame_from_reference(self->anm2, &frameReference);
|
||||
anm2_frame_add(self->anm2, addFrame, &frameReference);
|
||||
}
|
||||
@@ -2445,7 +2445,7 @@ static void _imgui_frame_properties(Imgui* self)
|
||||
|
||||
bool isLayerFrame = frame && type == ANM2_LAYER;
|
||||
|
||||
if (type != ANM2_TRIGGERS || !frame)
|
||||
if (!frame || type != ANM2_TRIGGERS)
|
||||
{
|
||||
_imgui_drag_float2(IMGUI_FRAME_PROPERTIES_CROP.copy({!isLayerFrame}), self, !isLayerFrame ? dummy_value<vec2>() : frame->crop);
|
||||
_imgui_drag_float2(IMGUI_FRAME_PROPERTIES_SIZE.copy({!isLayerFrame}), self, !isLayerFrame ? dummy_value<vec2>() : frame->size);
|
||||
|
@@ -488,7 +488,7 @@ struct ImguiItem
|
||||
std::string dragDrop{};
|
||||
std::string focusWindow{};
|
||||
std::vector<std::string> items{};
|
||||
AtlasType atlas;
|
||||
AtlasType atlas = ATLAS_NONE;
|
||||
ImGuiKeyChord chord = IMGUI_CHORD_NONE;
|
||||
ImGuiKey mnemonicKey = ImGuiKey_None;
|
||||
s32 mnemonicIndex = INDEX_NONE;
|
||||
@@ -513,7 +513,7 @@ struct ImguiItem
|
||||
s32 min{};
|
||||
s32 max{};
|
||||
s32 value{};
|
||||
vec2 atlasOffset;
|
||||
vec2 atlasOffset{};
|
||||
s32 border{};
|
||||
s32 flags{};
|
||||
s32 windowFlags{};
|
||||
|
@@ -1,5 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <SDL3/SDL_main.h>
|
||||
|
||||
#define ARGUMENT_RESCALE "--rescale"
|
||||
#define ARGUMENT_RESCALE_ARGUMENT_ERROR "--rescale: specify both anm2 and scale arguments"
|
||||
#define ARGUMENT_RESCALE_ANM2_ERROR "Unable to rescale anm2 {} by value {}. Make sure the file is valid."
|
||||
|
@@ -136,7 +136,11 @@ void preview_draw(Preview* self)
|
||||
mat4 model = canvas_model_get(frame.size, frame.position, frame.pivot, PERCENT_TO_UNIT(frame.scale), frame.rotation);
|
||||
mat4 layerTransform = transform * (rootModel * model);
|
||||
|
||||
Texture& texture = self->anm2->spritesheets[self->anm2->layers[id].spritesheetID].texture;
|
||||
Anm2Spritesheet* spritesheet = map_find(self->anm2->spritesheets, self->anm2->layers[id].spritesheetID);
|
||||
|
||||
if (!spritesheet) continue;
|
||||
|
||||
Texture& texture = spritesheet->texture;
|
||||
|
||||
if (!texture.isInvalid)
|
||||
{
|
||||
|
@@ -235,8 +235,8 @@ previewPanX=0.000
|
||||
previewPanY=0.000
|
||||
previewGridSizeX=32
|
||||
previewGridSizeY=32
|
||||
previewGridOffsetX=0
|
||||
previewGridOffsetY=0
|
||||
previewGridOffsetX=16
|
||||
previewGridOffsetY=16
|
||||
previewGridColorR=1.000
|
||||
previewGridColorG=1.000
|
||||
previewGridColorB=1.000
|
||||
@@ -267,8 +267,8 @@ editorPanX=0.000
|
||||
editorPanY=0.000
|
||||
editorGridSizeX=32
|
||||
editorGridSizeY=32
|
||||
editorGridOffsetX=0
|
||||
editorGridOffsetY=0
|
||||
editorGridOffsetX=16
|
||||
editorGridOffsetY=16
|
||||
editorGridColorR=1.000
|
||||
editorGridColorG=1.000
|
||||
editorGridColorB=1.000
|
||||
|
Reference in New Issue
Block a user