Hotfix for adding frames, spritesheets, etc.

This commit is contained in:
2025-08-28 08:37:47 -07:00
parent 8f3c666922
commit 2c62f5701c
10 changed files with 78 additions and 87 deletions

View File

@@ -1,4 +1,5 @@
cmake_minimum_required(VERSION 3.15)
if(WIN32 AND DEFINED ENV{VCPKG_ROOT} AND NOT DEFINED CMAKE_TOOLCHAIN_FILE)
set(CMAKE_TOOLCHAIN_FILE "$ENV{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake"
CACHE STRING "Vcpkg toolchain file")
@@ -10,44 +11,34 @@ find_package(SDL3 REQUIRED)
find_package(GLEW REQUIRED)
find_package(OpenGL REQUIRED)
# Gather project sources
file(GLOB SOURCES
"include/imgui/imgui.cpp"
"include/imgui/imgui_draw.cpp"
"include/imgui/imgui_tables.cpp"
"include/imgui/imgui_widgets.cpp"
"include/imgui/backends/imgui_impl_sdl3.cpp"
"include/imgui/backends/imgui_impl_opengl3.cpp"
"include/tinyxml2/tinyxml2.cpp"
"${PROJECT_SOURCE_DIR}/src/*.cpp"
"${PROJECT_SOURCE_DIR}/src/*.h"
include/imgui/*.cpp
include/imgui/backends/imgui_impl_sdl3.cpp
include/imgui/backends/imgui_impl_opengl3.cpp
include/tinyxml2/tinyxml2.cpp
src/*.cpp
src/*.h
)
if (WIN32)
enable_language("RC")
set (WIN32_RESOURCES ${CMAKE_CURRENT_SOURCE_DIR}/assets/Icon.rc)
endif()
add_executable(${PROJECT_NAME} ${SOURCES})
add_executable(${PROJECT_NAME} ${SOURCES} ${WIN32_RESOURCES})
if(WIN32)
enable_language(RC)
target_sources(${PROJECT_NAME} PRIVATE assets/Icon.rc)
set_target_properties(${PROJECT_NAME} PROPERTIES WIN32_EXECUTABLE TRUE)
endif()
target_compile_features(${PROJECT_NAME} PUBLIC cxx_std_23)
target_include_directories(${PROJECT_NAME} PRIVATE include include/imgui include/tinyxml2 src)
if (NOT MSVC)
set(CMAKE_CXX_FLAGS "-O2 -std=c++23 -Wall -Wextra -pedantic -fmax-errors=1")
if(MSVC)
target_compile_options(${PROJECT_NAME} PRIVATE /std:c++latest /EHsc)
target_link_options(${PROJECT_NAME} PRIVATE /STACK:0xffffff)
else()
set(CMAKE_CXX_FLAGS "/std:c++latest /EHsc")
target_link_options(${PROJECT_NAME} PRIVATE "/STACK:0xffffff")
endif()
target_compile_options(${PROJECT_NAME} PRIVATE -O2 -std=c++23 -Wall -Wextra -pedantic -fmax-errors=1)
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DDEBUG -g")
else()
set(CMAKE_BUILD_TYPE "Release")
target_compile_options(${PROJECT_NAME} PRIVATE -DDEBUG -g)
endif()
if(NOT MSVC)
target_link_libraries(${PROJECT_NAME} PRIVATE m)
endif()
@@ -56,4 +47,3 @@ target_link_libraries(${PROJECT_NAME} PRIVATE OpenGL::GL GLEW::GLEW SDL3::SDL3)
message("System: ${CMAKE_SYSTEM_NAME}")
message("Project: ${PROJECT_NAME}")
message("Build: ${CMAKE_BUILD_TYPE}")
message("Flags: ${CMAKE_CXX_FLAGS}")

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@@ -10,17 +10,6 @@
"cmakeCommandArgs": "",
"buildCommandArgs": "",
"ctestCommandArgs": ""
},
{
"name": "x64-Release",
"generator": "Ninja",
"configurationType": "Release",
"inheritEnvironments": [ "msvc_x64_x64" ],
"buildRoot": "${projectDir}\\build\\${name}",
"installRoot": "${projectDir}\\install\\${name}",
"cmakeCommandArgs": "",
"buildCommandArgs": "",
"ctestCommandArgs": ""
}
]
}

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@@ -917,36 +917,38 @@ Anm2Frame* anm2_frame_add(Anm2* self, Anm2Frame* frame, Anm2Reference* reference
if (!animation || !item)
return nullptr;
if (item)
{
Anm2Frame frameAdd = frame ? *frame : Anm2Frame{};
s32 index = reference->frameIndex + 1;
if (reference->itemType == ANM2_TRIGGERS)
{
s32 index = time;
s32 triggerIndex = time;
for (auto& frameCheck : item->frames)
{
if (frameCheck.atFrame == time)
{
index++;
triggerIndex++;
break;
}
}
frameAdd.atFrame = index;
index = item->frames.size();
frameAdd.atFrame = triggerIndex;
return &item->frames.emplace_back(frameAdd);
}
else
{
if (index >= static_cast<s32>(item->frames.size()))
{
item->frames.push_back(frameAdd);
return &item->frames.back();
}
else
{
item->frames.insert(item->frames.begin() + index, frameAdd);
return &item->frames[index];
return &item->frames[static_cast<size_t>(index)];
}
}
return nullptr;
}
void anm2_frame_erase(Anm2* self, Anm2Reference* reference)

View File

@@ -26,9 +26,9 @@ void editor_draw(Editor* self)
canvas_viewport_set(&self->canvas);
canvas_clear(self->settings->editorBackgroundColor);
if (self->spritesheetID != ID_NONE)
if (Anm2Spritesheet* spritesheet = map_find(self->anm2->spritesheets, self->spritesheetID))
{
Texture& texture = self->anm2->spritesheets[self->spritesheetID].texture;
Texture& texture = spritesheet->texture;
mat4 spritesheetTransform = transform * canvas_model_get(texture.size);
canvas_texture_draw(&self->canvas, shaderTexture, texture.id, spritesheetTransform);

View File

@@ -26,10 +26,13 @@ void generate_preview_draw(GeneratePreview* self)
canvas_clear(self->settings->previewBackgroundColor);
Anm2Item* item = anm2_item_from_reference(self->anm2, self->reference);
Texture& texture = self->anm2->spritesheets[self->anm2->layers[self->reference->itemID].spritesheetID].texture;
if (item && !texture.isInvalid)
if (item)
{
if (Anm2Spritesheet* spritesheet = map_find(self->anm2->spritesheets, self->anm2->layers[self->reference->itemID].spritesheetID))
{
Texture& texture = spritesheet->texture;
const s32 index = std::clamp((s32)(self->time * count), 0, count);
const s32 row = index / columns;
const s32 column = index % columns;
@@ -42,6 +45,7 @@ void generate_preview_draw(GeneratePreview* self)
mat4 generateTransform = transform * canvas_model_get(size, {}, pivot);
canvas_texture_draw(&self->canvas, shaderTexture, texture.id, generateTransform, vertices, COLOR_OPAQUE, COLOR_OFFSET_NONE);
}
}
canvas_unbind();
}

View File

@@ -1201,7 +1201,7 @@ static void _imgui_timeline(Imgui* self)
if (_imgui_button(IMGUI_ADD_FRAME.copy({!item}), self))
{
Anm2Reference frameReference = *self->reference;
frameReference.frameIndex = std::clamp(frameReference.frameIndex, 0, (s32)item->frames.size() - 1);
frameReference.frameIndex = item->frames.empty() ? 0 : std::clamp(frameReference.frameIndex, 0, static_cast<s32>(item->frames.size() - 1));
Anm2Frame* addFrame = anm2_frame_from_reference(self->anm2, &frameReference);
anm2_frame_add(self->anm2, addFrame, &frameReference);
}
@@ -2445,7 +2445,7 @@ static void _imgui_frame_properties(Imgui* self)
bool isLayerFrame = frame && type == ANM2_LAYER;
if (type != ANM2_TRIGGERS || !frame)
if (!frame || type != ANM2_TRIGGERS)
{
_imgui_drag_float2(IMGUI_FRAME_PROPERTIES_CROP.copy({!isLayerFrame}), self, !isLayerFrame ? dummy_value<vec2>() : frame->crop);
_imgui_drag_float2(IMGUI_FRAME_PROPERTIES_SIZE.copy({!isLayerFrame}), self, !isLayerFrame ? dummy_value<vec2>() : frame->size);

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@@ -488,7 +488,7 @@ struct ImguiItem
std::string dragDrop{};
std::string focusWindow{};
std::vector<std::string> items{};
AtlasType atlas;
AtlasType atlas = ATLAS_NONE;
ImGuiKeyChord chord = IMGUI_CHORD_NONE;
ImGuiKey mnemonicKey = ImGuiKey_None;
s32 mnemonicIndex = INDEX_NONE;
@@ -513,7 +513,7 @@ struct ImguiItem
s32 min{};
s32 max{};
s32 value{};
vec2 atlasOffset;
vec2 atlasOffset{};
s32 border{};
s32 flags{};
s32 windowFlags{};

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@@ -1,5 +1,7 @@
#pragma once
#include <SDL3/SDL_main.h>
#define ARGUMENT_RESCALE "--rescale"
#define ARGUMENT_RESCALE_ARGUMENT_ERROR "--rescale: specify both anm2 and scale arguments"
#define ARGUMENT_RESCALE_ANM2_ERROR "Unable to rescale anm2 {} by value {}. Make sure the file is valid."

View File

@@ -136,7 +136,11 @@ void preview_draw(Preview* self)
mat4 model = canvas_model_get(frame.size, frame.position, frame.pivot, PERCENT_TO_UNIT(frame.scale), frame.rotation);
mat4 layerTransform = transform * (rootModel * model);
Texture& texture = self->anm2->spritesheets[self->anm2->layers[id].spritesheetID].texture;
Anm2Spritesheet* spritesheet = map_find(self->anm2->spritesheets, self->anm2->layers[id].spritesheetID);
if (!spritesheet) continue;
Texture& texture = spritesheet->texture;
if (!texture.isInvalid)
{

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@@ -235,8 +235,8 @@ previewPanX=0.000
previewPanY=0.000
previewGridSizeX=32
previewGridSizeY=32
previewGridOffsetX=0
previewGridOffsetY=0
previewGridOffsetX=16
previewGridOffsetY=16
previewGridColorR=1.000
previewGridColorG=1.000
previewGridColorB=1.000
@@ -267,8 +267,8 @@ editorPanX=0.000
editorPanY=0.000
editorGridSizeX=32
editorGridSizeY=32
editorGridOffsetX=0
editorGridOffsetY=0
editorGridOffsetX=16
editorGridOffsetY=16
editorGridColorR=1.000
editorGridColorG=1.000
editorGridColorB=1.000