staging some future refactoring, .h -> hpp, fix for rendering w/ audio

This commit is contained in:
2026-03-09 23:08:57 -04:00
parent 77f6e65b15
commit 2d27b7e8fb
76 changed files with 0 additions and 0 deletions
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#pragma once
#include <set>
#include <vector>
#include "frame.h"
namespace anm2ed::anm2
{
class Item
{
public:
std::vector<Frame> frames{};
bool isVisible{true};
Item() = default;
Item(tinyxml2::XMLElement*, Type, int* = nullptr);
tinyxml2::XMLElement* to_element(tinyxml2::XMLDocument&, Type, int, Flags = 0);
void serialize(tinyxml2::XMLDocument&, tinyxml2::XMLElement*, Type, int = -1, Flags = 0);
std::string to_string(Type, int = -1, Flags = 0);
int length(Type);
Frame frame_generate(float, Type);
void frames_change(FrameChange, anm2::Type, ChangeType, std::set<int>&);
bool frames_deserialize(const std::string&, Type, int, std::set<int>&, std::string*);
void frames_bake(int, int, bool, bool);
void frames_generate_from_grid(glm::ivec2, glm::ivec2, glm::ivec2, int, int, int);
void frames_sort_by_at_frame();
int frame_index_from_at_frame_get(int);
int frame_index_from_time_get(float);
float frame_time_from_index_get(int);
};
}