staging some future refactoring, .h -> hpp, fix for rendering w/ audio
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41
src/render.hpp
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41
src/render.hpp
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#pragma once
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#include "audio_stream.h"
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#include "texture.h"
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namespace anm2ed::render
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{
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#define RENDER_LIST \
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X(PNGS, "PNGs", "") \
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X(SPRITESHEET, "Spritesheet (PNG)", ".png") \
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X(GIF, "GIF", ".gif") \
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X(WEBM, "WebM", ".webm") \
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X(MP4, "MP4", ".mp4")
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enum Type
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{
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#define X(symbol, string, extension) symbol,
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RENDER_LIST
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#undef X
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COUNT
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};
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constexpr const char* STRINGS[] = {
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#define X(symbol, string, extension) string,
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RENDER_LIST
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#undef X
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};
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constexpr const char* EXTENSIONS[] = {
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#define X(symbol, string, extension) extension,
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RENDER_LIST
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#undef X
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};
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}
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namespace anm2ed
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{
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std::filesystem::path ffmpeg_log_path();
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bool animation_render(const std::filesystem::path&, const std::filesystem::path&,
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const std::vector<std::filesystem::path>&, AudioStream&, render::Type, int);
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}
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