staging some future refactoring, .h -> hpp, fix for rendering w/ audio
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#pragma once
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#include <SDL3_mixer/SDL_mixer.h>
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#include <vector>
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namespace anm2ed
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{
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class AudioStream
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{
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static void callback(void*, MIX_Mixer*, const SDL_AudioSpec*, float*, int);
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public:
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std::vector<float> stream{};
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SDL_AudioSpec spec{};
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AudioStream(MIX_Mixer*);
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void capture_begin(MIX_Mixer*);
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void capture_end(MIX_Mixer*);
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};
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}
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